493fbb3dc1
* Use correct functions for dip switch code * Some planck cleanup * Hopefully fix RGB Sleeping with RGB Matrix * Add rgbmatrix extern * Add numpad 5x6 layout * RGB Tweaks * Add RGB startup animation * Minor RGB Fixes * Turn off RBG on planck * Enable separate storage of EEPROM * Update Macro pad * Add BJohnson Keymap and minor darshna tweaks * Clean up rgb and other code for new numpad * Remove clicky hachy thing * Update my code to use built in MOD_MASK defines * Fix up modifier calls * Tweak to KC_MAKE * Tweak to KC_MAKE * Add Semi-colon to numpad * Preprocess out rgb matrix stuff if not enabled * Formatting of KC_MAKE * Add stuff for matrix and light rgb coexistance * Fix bad spelling * Change where layer indication shows based on rgblight status * Force set mods in KC_MAKE * Optimize CRKBD
22 lines
753 B
C
22 lines
753 B
C
#include QMK_KEYBOARD_H
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#include "drashna.h"
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#define F2_MCRO LT(_GAMEPAD, KC_F2)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = LAYOUT_numpad_5x6(
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KC_F1, F2_MCRO, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_F3, KC_F4, KC_P7, KC_P8, KC_P9,
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KC_F5, KC_F6, KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_F7, KC_F8, KC_P1, KC_P2, KC_P3,
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KC_F9, KC_COLN, KC_P0, KC_PDOT, KC_PENT
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),
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[_GAMEPAD] = LAYOUT_numpad_5x6(
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RGB_TOG, _______, _______, EEP_RST, KC_MAKE, RESET,
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RGB_MOD, RGB_RMOD, _______, _______, _______,
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RGB_HUI, RGB_HUD, _______, _______, _______, _______,
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RGB_SAI, RGB_SAD, _______, _______, _______,
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RGB_VAI, RGB_VAD, _______, _______, _______
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),
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};
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