qmk_sweep_skeletyl/layouts/community/numpad_5x6/drashna/keymap.c
Drashna Jaelre 493fbb3dc1 [Keymap] Update to drashna keymaps: Conform to QMK Standards Edition (#5377)
* Use correct functions for dip switch code

* Some planck cleanup

* Hopefully fix RGB Sleeping with RGB Matrix

* Add rgbmatrix extern

* Add numpad 5x6 layout

* RGB Tweaks

* Add RGB startup animation

* Minor RGB Fixes

* Turn off RBG on planck

* Enable separate storage of EEPROM

* Update Macro pad

* Add BJohnson Keymap and minor darshna tweaks

* Clean up rgb and other code for new numpad

* Remove clicky hachy thing

* Update my code to use built in MOD_MASK defines

* Fix up modifier calls

* Tweak to KC_MAKE

* Tweak to KC_MAKE

* Add Semi-colon to numpad

* Preprocess out rgb matrix stuff if not enabled

* Formatting of KC_MAKE

* Add stuff for matrix and light rgb coexistance

* Fix bad spelling

* Change where layer indication shows based on rgblight status

* Force set mods in KC_MAKE

* Optimize CRKBD
2019-03-15 08:57:44 -07:00

22 lines
753 B
C

#include QMK_KEYBOARD_H
#include "drashna.h"
#define F2_MCRO LT(_GAMEPAD, KC_F2)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = LAYOUT_numpad_5x6(
KC_F1, F2_MCRO, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
KC_F3, KC_F4, KC_P7, KC_P8, KC_P9,
KC_F5, KC_F6, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_F7, KC_F8, KC_P1, KC_P2, KC_P3,
KC_F9, KC_COLN, KC_P0, KC_PDOT, KC_PENT
),
[_GAMEPAD] = LAYOUT_numpad_5x6(
RGB_TOG, _______, _______, EEP_RST, KC_MAKE, RESET,
RGB_MOD, RGB_RMOD, _______, _______, _______,
RGB_HUI, RGB_HUD, _______, _______, _______, _______,
RGB_SAI, RGB_SAD, _______, _______, _______,
RGB_VAI, RGB_VAD, _______, _______, _______
),
};