qmk_sweep_skeletyl/keyboards/sofle/keymaps/bastien-baloup_fr/keymap.c
Bastien BALOUP 4a53d9c431
[Keymap] Add Bastian-Baloup sofle keymap (#18836)
Co-authored-by: Ryan <fauxpark@gmail.com>
2023-01-14 19:46:13 -08:00

211 lines
13 KiB
C

/* Copyright 2022 Bastien Baloup
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum custom_keycodes {
// CL_ keycodes are here for charaters that need capslock on to be inputed.
CL_AGRV = SAFE_RANGE, // À
CL_EACU, // É
CL_EGRV, // È
// UC_ keycodes uses (ctrl+shift+u)+code+enter to input unicode.
// I do not use the qmk unicode implementation because it does not uses the right keycodes to input numbers in a french layout.
UC_PI , // π
UC_ELIP // …
};
// Following keymaps are made for the french ISO keyboard layout
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* LOWERcase
* ,-----------------------------------------. ,-----------------------------------------.
* | ² | & | é | " | ' | ^ | | ¨ | è | % | ç | à | TG3 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ESC | a | z | e | r | t | | y | u | i | o | p | Bspc |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | q | s | d | f | g |-------. ,-------| h | j | k | l | m | ù |
* |------+------+------+------+------+------| | | Mute |------+------+------+------+------+------|
* | MO1 | w | x | c | v | b |-------| |-------| n | , | ; | : | ! | MO1 |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LCTR | MO2 | /Enter / \Space \ | MO3 | RCTR | RAlt | HYPER|
* | | | | |/ / \ \ | | | | |
* `-----------------------------------' '------''---------------------------'
*/
[0] = LAYOUT(
KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LBRC, S(KC_LBRC), KC_7 , S(KC_QUOT), KC_9 , KC_0 , TG(3) ,
KC_ESC , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_BSPC,
KC_TAB , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN, KC_QUOT,
MO(1) , KC_Z , KC_X , KC_C , KC_V , KC_B , XXXXXXX, KC_MUTE, KC_N , KC_M , KC_COMM , KC_DOT , KC_SLSH, MO(1) ,
KC_LGUI, KC_LALT, KC_LCTL, MO(2) , KC_ENT, KC_SPC, MO(3) , KC_RCTL, KC_RALT, KC_HYPR
),
// I use a uppercase layer instead of using the Shift key because I find it easier to change the effect of shift+key chords this way.
/*
* UPPERcase
* ,-----------------------------------------. ,-----------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | TG3 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ESC | A | Z | E | R | T | | Y | U | I | O | P | Bspc |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | TAB | Q | S | D | F | G |-------. ,-------| H | J | K | L | M | µ |
* |------+------+------+------+------+------| | | Mute |------+------+------+------+------+------|
* | MO1 | W | X | C | V | B |-------| |-------| N | ? | . | / | § | MO1 |
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LCTR | MO2 | /Enter / \Space \ | MO3 | RCTR | RAlt | HYPER|
* | | | | |/ / \ \ | | | | |
* `-----------------------------------' '------''---------------------------'
*/
[1] = LAYOUT(
_______, S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6) , S(KC_7), S(KC_8) , S(KC_9) , S(KC_0) , _______ ,
_______, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), S(KC_Y) , S(KC_U), S(KC_I) , S(KC_O) , S(KC_P) , _______ ,
_______, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H) , S(KC_J), S(KC_K) , S(KC_L) , S(KC_SCLN), S(KC_NUHS),
_______, S(KC_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), _______, _______, S(KC_N) , S(KC_M), S(KC_COMM), S(KC_DOT), S(KC_SLSH), _______ ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
// I replaced MO1 with the Shift key in the next layers to be able to use it for some shortcuts.
/* SYMBOLS
* ,-----------------------------------------. ,-----------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | ESC | À | È | É | ( | ) | | = | | | \ | · | @ | Bspc |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | ` | ~ | # | < | > |-------. ,-------| + | - | / | * | ° | … |
* |------+------+------+------+------+------| | | Play |------+------+------+------+------+------|
* | Shift| ¤ | [ | ] | { | } |-------| |-------| π | _ | € | $ | £ | Shift|
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LCTR | MO2 | /Enter / \Space \ | MO3 | RCTR | RAlt | HYPER|~
* | | | | |/ / \ \ | | | | |
* `-----------------------------------' '------''---------------------------'
*/
[2] = LAYOUT(
KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
_______, CL_AGRV , CL_EGRV , CL_EACU , KC_5 , KC_MINS , KC_EQL , ALGR(KC_6), ALGR(KC_8), ALGR(KC_COMM), ALGR(KC_0), _______,
_______, ALGR(KC_7) , ALGR(KC_2), ALGR(KC_3) , KC_NUBS , S(KC_NUBS) , S(KC_EQL), KC_6 , S(KC_DOT) , KC_NUHS , S(KC_MINS), UC_ELIP,
KC_LSFT, ALGR(KC_RBRC), ALGR(KC_5), ALGR(KC_MINS), ALGR(KC_4), ALGR(KC_EQL), _______, KC_MPLY, UC_PI , KC_8 , ALGR(KC_E), KC_RBRC , S(KC_RBRC), KC_RSFT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* UTILS
* ,----------------------------------------. ,-----------------------------------------.
* | | & | é | " | ( | ^ | | CLock|PScr |ScLock| Pause| Ins | TG3 |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Esc | a | z | e | r | t | | PgUp | Home | Up | End | Del | Bspc |
* |------+------+------+------+------+------| |------+------+------+------+------+------|
* | Tab | q | s | d | f | g |-------. ,-------| PgDo | Left | Down | Rigth|CALeft|CARigt|
* |------+------+------+------+------+------| | | Play |------+------+------+------+------+------|
* |Shift | w | x | c | v | b |-------| |-------| | PWrd | | NWrd | Menu | Shift|
* `-----------------------------------------/ / \ \-----------------------------------------'
* | LGUI | LAlt | LCTR | MO2 | /Enter / \Space \ | MO3 | RCTR | RAlt | HYPER|
* | | | | |/ / \ \ | | | | |
* `----------------------------------' '------''---------------------------'
*/
[3] = LAYOUT(
_______, _______, _______, _______, _______, _______, KC_CAPS, KC_PSCR , KC_SCRL, KC_PAUS , KC_INS , _______ ,
_______, _______, _______, _______, _______, _______, KC_PGUP, KC_HOME , KC_UP , KC_END , KC_DEL , _______ ,
_______, _______, _______, _______, _______, _______, KC_PGDN, KC_LEFT , KC_DOWN, KC_RGHT , C(A(KC_LEFT)), C(A(KC_RGHT)),
KC_LSFT, _______, _______, _______, _______, _______, _______, KC_MPLY, XXXXXXX, C(KC_LEFT), XXXXXXX, C(KC_RGHT), KC_MENU , KC_RSFT ,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
// Custom keycode handling.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// handling this once instead of in each keycode uses less program memory.
if (record->event.pressed) {
switch (keycode) {
case CL_AGRV:
// capsLockOn à capsLockOff
SEND_STRING(SS_TAP(X_CAPS)"0"SS_TAP(X_CAPS));
break;
case CL_EACU:
// capsLockOn é capsLockOff
SEND_STRING(SS_TAP(X_CAPS)"2"SS_TAP(X_CAPS));
break;
case CL_EGRV:
// capsLockOn è capsLockOff
SEND_STRING(SS_TAP(X_CAPS)"7"SS_TAP(X_CAPS));
break;
case UC_PI:
// Ctrl+Shift+u 3CO Enter
tap_code16(LCTL(LSFT(KC_U)));
tap_code16(S(KC_3));
tap_code16(KC_C);
tap_code16(S(KC_0));
tap_code16(KC_ENT);
break;
case UC_ELIP:
// Ctrl+Shift+u 2026 Enter
tap_code16(LCTL(LSFT(KC_U)));
tap_code16(S(KC_2));
tap_code16(S(KC_0));
tap_code16(S(KC_2));
tap_code16(S(KC_6));
tap_code16(KC_ENT);
break;
}
}
// this uses less memory than returning in each case.
return keycode < SAFE_RANGE;
};
#if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
// This section is like the keymap matrix, but for rotary encoders
// My left encoder is currently not working, so I'm using Layers instead
const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][2] = {
[0] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_VOLU, KC_VOLD)},
[1] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_VOLU, KC_VOLD)},
[2] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_MNXT, KC_MPRV)},
[3] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(KC_MNXT, KC_MPRV)},
};
#endif
#ifdef RGBLIGHT_ENABLE
// This section define RGB_Lighting overrides by layers
const rgblight_segment_t PROGMEM rgb_layer_1[] = RGBLIGHT_LAYER_SEGMENTS(
{30, 6, HSV_TURQUOISE},
{38, 6, HSV_TURQUOISE}
);
const rgblight_segment_t PROGMEM rgb_layer_2[] = RGBLIGHT_LAYER_SEGMENTS(
{30, 6, HSV_TEAL},
{38, 6, HSV_TEAL}
);
const rgblight_segment_t PROGMEM rgb_layer_3[] = RGBLIGHT_LAYER_SEGMENTS(
{38, 6, HSV_PURPLE}
);
const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
rgb_layer_1, // Overrides for layer 1
rgb_layer_2, // Overrides for layer 2
rgb_layer_3 // Overrides for layer 3
);
// Enable the LED layers
void keyboard_post_init_user(void) {
rgblight_layers = rgb_layers;
}
// Set activation conditions for each LED layers
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, 1));
rgblight_set_layer_state(1, layer_state_cmp(state, 2));
rgblight_set_layer_state(2, layer_state_cmp(state, 3));
return state;
}
#endif