ad702096a9
Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Franklyn Tackitt <franklyn@tackitt.net>
253 lines
14 KiB
C
253 lines
14 KiB
C
/*
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* ----------------------------------------------------------------------------
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* "THE BEER-WARE LICENSE" (Revision 42):
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* <https://github.com/Legonut> wrote this file. As long as you retain this
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* notice you can do whatever you want with this stuff. If we meet some day, and
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* you think this stuff is worth it, you can buy me a beer in return. David Rauseo
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* ----------------------------------------------------------------------------
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*/
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#include QMK_KEYBOARD_H
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#include "common_oled.h"
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enum keymap_layers {
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_QWERTY,
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_COLEMAK,
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_GAME,
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_FN,
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_ADJUST,
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_VIA1,
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_VIA2,
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_VIA3
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};
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enum keymap_keycodes {
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// Disables touch processing
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TCH_TOG = SAFE_RANGE,
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MENU_BTN,
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MENU_UP,
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MENU_DN
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};
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// Default Layers
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#define QWERTY DF(_QWERTY)
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#define COLEMAK DF(_COLEMAK)
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#define GAME DF(_GAME)
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// Momentary Layers
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#define FN MO(_FN)
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#define ADJUST MO(_ADJUST)
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#define FN_CAPS LT(_FN, KC_CAPS)
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#define FN_ESC LT(_FN, KC_ESC)
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/* This keyboard is enabled with an RGB Menu Control system.
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This functionality is enabled, but still requires a little configuration based on your exact setup.
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The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
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MENU_BTN - Triggers a button action for the menu
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MENU_UP - Triggers an increase action for the menu
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MENU_DN - Triggers a decrease action for the menu
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To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
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Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
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Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
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*/
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* QWERTY
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* .--------------------------------------------------------------. .--------------------------------------------------------------.
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* | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
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* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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* | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
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* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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* | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
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* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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* | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
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* |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
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* | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
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* '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
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* Encoder 1 Encoder 2 Encoder 3 Encoder 4
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* .-----------------------------------. .-----------------------------------.
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* | VolUp | VolDn | VolUp | VolDn | | PgUp | PgDn | PgUp | PgDn |
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* |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
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* | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
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* '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
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*/
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[_QWERTY] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
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FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT,
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KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
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KC_VOLU, KC_VOLD, KC_VOLU, KC_VOLD, KC_PGDN, KC_PGUP, KC_PGDN, KC_PGUP,
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KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
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),
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[_COLEMAK] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
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_______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
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_______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_GAME] = LAYOUT(
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_______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
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_______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
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_______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
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_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
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_______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_FN] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_ADJUST] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
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_______, RGB_SAD, RGB_VAI, RGB_SAI, RESET, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
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_______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
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_______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
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_______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NLCK, QWERTY, COLEMAK,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_VIA1] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_VIA2] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_VIA3] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode)
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{
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case MENU_BTN:
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if (record->event.pressed) {
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rgb_menu_selection();
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}
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return false;
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case MENU_UP:
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if (record->event.pressed) {
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rgb_menu_action(true);
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}
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return false;
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case MENU_DN:
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if (record->event.pressed) {
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rgb_menu_action(false);
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}
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return false;
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case TCH_TOG:
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if (record->event.pressed) {
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touch_encoder_toggle();
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}
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return false; // Skip all further processing of this key
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default:
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return true;
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}
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}
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static void render_layer(void) {
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// Host Keyboard Layer Status
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oled_write_P(PSTR("Layer"), false);
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switch (get_highest_layer(layer_state)) {
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case _QWERTY:
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oled_write_ln_P(PSTR("QWRTY"), false);
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break;
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case _COLEMAK:
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oled_write_ln_P(PSTR("Colemk"), false);
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break;
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case _GAME:
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oled_write_ln_P(PSTR("Game "), false);
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break;
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case _FN:
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oled_write_ln_P(PSTR("FN "), false);
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break;
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case _ADJUST:
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oled_write_ln_P(PSTR("Adjst"), false);
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break;
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default:
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oled_write_ln_P(PSTR("Undef"), false);
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}
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}
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static void render_leds(void)
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{
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// Host Keyboard LED Status
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led_t led_state = host_keyboard_led_state();
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oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
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oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
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oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
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}
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static void render_touch(void)
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{
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// Host Touch LED Status
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oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false);
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oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
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}
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bool oled_task_user(void) {
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if (is_keyboard_left()) {
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render_icon();
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oled_write_P(PSTR(" "), false);
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render_layer();
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oled_write_P(PSTR(" "), false);
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render_leds();
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oled_write_P(PSTR(" "), false);
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render_touch();
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}
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else {
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render_icon();
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oled_write_P(PSTR(" "), false);
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render_rgb_menu();
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}
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return false;
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}
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oled_rotation_t oled_init_user(oled_rotation_t rotation) {
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return OLED_ROTATION_270;
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}
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