qmk_sweep_skeletyl/drivers/painter/gc9a01/qp_gc9a01_opcodes.h
Nick Brassel 1f2b1dedcc
Quantum Painter (#10174)
* Install dependencies before executing unit tests.

* Split out UTF-8 decoder.

* Fixup python formatting rules.

* Add documentation for QGF/QFF and the RLE format used.

* Add CLI commands for converting images and fonts.

* Add stub rules.mk for QP.

* Add stream type.

* Add base driver and comms interfaces.

* Add support for SPI, SPI+D/C comms drivers.

* Include <qp.h> when enabled.

* Add base support for SPI+D/C+RST panels, as well as concrete implementation of ST7789.

* Add support for GC9A01.

* Add support for ILI9341.

* Add support for ILI9163.

* Add support for SSD1351.

* Implement qp_setpixel, including pixdata buffer management.

* Implement qp_line.

* Implement qp_rect.

* Implement qp_circle.

* Implement qp_ellipse.

* Implement palette interpolation.

* Allow for streams to work with either flash or RAM.

* Image loading.

* Font loading.

* QGF palette loading.

* Progressive decoder of pixel data supporting Raw+RLE, 1-,2-,4-,8-bpp monochrome and palette-based images.

* Image drawing.

* Animations.

* Font rendering.

* Check against 256 colours, dump out the loaded palette if debugging enabled.

* Fix build.

* AVR is not the intended audience.

* `qmk format-c`

* Generation fix.

* First batch of docs.

* More docs and examples.

* Review comments.

* Public API documentation.
2022-04-13 18:00:18 +10:00

78 lines
3.9 KiB
C

// Copyright 2021 Paul Cotter (@gr1mr3aver)
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Quantum Painter GC9A01 command opcodes
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Level 1 command opcodes
#define GC9A01_GET_ID_INFO 0x04 // Get ID information
#define GC9A01_GET_STATUS 0x09 // Get status
#define GC9A01_CMD_SLEEP_ON 0x10 // Enter sleep mode
#define GC9A01_CMD_SLEEP_OFF 0x11 // Exit sleep mode
#define GC9A01_CMD_PARTIAL_ON 0x12 // Enter partial mode
#define GC9A01_CMD_PARTIAL_OFF 0x13 // Exit partial mode
#define GC9A01_CMD_INVERT_ON 0x20 // Enter inverted mode
#define GC9A01_CMD_INVERT_OFF 0x21 // Exit inverted mode
#define GC9A01_CMD_DISPLAY_OFF 0x28 // Disable display
#define GC9A01_CMD_DISPLAY_ON 0x29 // Enable display
#define GC9A01_SET_COL_ADDR 0x2A // Set column address
#define GC9A01_SET_PAGE_ADDR 0x2B // Set page address
#define GC9A01_SET_MEM 0x2C // Set memory
#define GC9A01_SET_PARTIAL_AREA 0x30 // Set partial area
#define GC9A01_SET_VSCROLL 0x33 // Set vertical scroll def
#define GC9A01_CMD_TEARING_ON 0x34 // Tearing line enabled
#define GC9A01_CMD_TEARING_OFF 0x35 // Tearing line disabled
#define GC9A01_SET_MEM_ACS_CTL 0x36 // Set mem access ctl
#define GC9A01_SET_VSCROLL_ADDR 0x37 // Set vscroll start addr
#define GC9A01_CMD_IDLE_OFF 0x38 // Exit idle mode
#define GC9A01_CMD_IDLE_ON 0x39 // Enter idle mode
#define GC9A01_SET_PIX_FMT 0x3A // Set pixel format
#define GC9A01_SET_MEM_CONT 0x3C // Set memory continue
#define GC9A01_SET_TEAR_SCANLINE 0x44 // Set tearing scanline
#define GC9A01_GET_TEAR_SCANLINE 0x45 // Get tearing scanline
#define GC9A01_SET_BRIGHTNESS 0x51 // Set brightness
#define GC9A01_SET_DISPLAY_CTL 0x53 // Set display ctl
#define GC9A01_GET_ID1 0xDA // Get ID1
#define GC9A01_GET_ID2 0xDB // Get ID2
#define GC9A01_GET_ID3 0xDC // Get ID3
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Level 2 command opcodes
#define GC9A01_SET_RGB_IF_SIG_CTL 0xB0 // RGB IF signal ctl
#define GC9A01_SET_BLANKING_PORCH_CTL 0xB5 // Set blanking porch ctl
#define GC9A01_SET_FUNCTION_CTL 0xB6 // Set function ctl
#define GC9A01_SET_TEARING_EFFECT 0xBA // Set backlight ctl 3
#define GC9A01_SET_IF_CTL 0xF6 // Set interface control
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Level 3 command opcodes
#define GC9A01_SET_FRAME_RATE 0xE8 // Set frame rate
#define GC9A01_SET_SPI_2DATA 0xE9 // Set frame rate
#define GC9A01_SET_POWER_CTL_1 0xC1 // Set power ctl 1
#define GC9A01_SET_POWER_CTL_2 0xC3 // Set power ctl 2
#define GC9A01_SET_POWER_CTL_3 0xC4 // Set power ctl 3
#define GC9A01_SET_POWER_CTL_4 0xC9 // Set power ctl 4
#define GC9A01_SET_POWER_CTL_7 0xA7 // Set power ctl 7
#define GC9A01_SET_INTER_REG_ENABLE1 0xFE // Enable Inter Register 1
#define GC9A01_SET_INTER_REG_ENABLE2 0xEF // Enable Inter Register 2
#define GC9A01_SET_GAMMA1 0xF0 //
#define GC9A01_SET_GAMMA2 0xF1
#define GC9A01_SET_GAMMA3 0xF2
#define GC9A01_SET_GAMMA4 0xF3
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MADCTL Flags
#define GC9A01_MADCTL_MY 0b10000000
#define GC9A01_MADCTL_MX 0b01000000
#define GC9A01_MADCTL_MV 0b00100000
#define GC9A01_MADCTL_ML 0b00010000
#define GC9A01_MADCTL_RGB 0b00000000
#define GC9A01_MADCTL_BGR 0b00001000
#define GC9A01_MADCTL_MH 0b00000100