qmk_sweep_skeletyl/keyboards/giabalanai/config.h

248 lines
8.2 KiB
C

/*
Copyright 2020 3araht
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* key matrix size */
#define MATRIX_ROWS 12
#define MATRIX_COLS 10
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
#define MATRIX_ROW_PINS { B5, B4, E6, D7, C6, D4 }
#define MATRIX_COL_PINS { B1, F7, F6, F5, F4, B3, B2, B6, D0, D1 }
#define MATRIX_ROW_PINS_RIGHT { D1, D0, D4, C6, D7, E6 }
#define MATRIX_COL_PINS_RIGHT { F4, F5, F6, F7, B1, B3, B2, C7, B7, F1 }
/* COL2ROW, ROW2COL */
#define DIODE_DIRECTION COL2ROW
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
#define SOFT_SERIAL_PIN D2
#define SELECT_SOFT_SERIAL_SPEED 1
/*Sets the protocol speed when using serial communication*/
//Speeds:
//0: about 189kbps (Experimental only)
//1: about 137kbps (default)
//2: about 75kbps
//3: about 39kbps
//4: about 26kbps
//5: about 20kbps
// Right side has to be the master since 1, LED data is output from right side, and 2, Audio pin is prepared on right side as a reserve.
#define MASTER_RIGHT
// for "Generic" Promicro to be detected correctly as lefthand side (slave)
#define SPLIT_USB_DETECT
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#ifdef RGBLIGHT_ENABLE
# define RGBLED_NUM 123
// Do not define "RGBLED_SPLIT" since somehow it doesn't work well yet.
// Even thhough "#define RGBLED_SPLIT { 60, 63 }" was set, LEDs on the sub keyboad side didn't turn on.
// Not sure but rgblight_sethsv_at() might not support RGBLED_SPLIT yet.
// Instead, LED data is tranferred from right side to the left via TRRS cable.
# define RGBLIGHT_LIMIT_VAL 80
# define RGBLIGHT_LAYERS
// By default, LEDs of the buttons which are pressed turn on.
// # define RGBLIGHT_EFFECT_TWINKLE
// # define RGBLIGHT_EFFECT_KNIGHT
// RGBLIGHT LED MAP
// Right 1st row (12 LEDs)
// ENCODER
// Right 2nd .. 5th row(13, 12, 13, 12 LEDs)
// Left 1st .. 5th row (12 LEDs x 5 rows)
# define RGBLIGHT_LED_MAP { \
60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, \
97, \
84, 83, 82, 81, 80, 79, 78, 77, 76, 75, 74, 73, 72, \
85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, \
110, 109, 108, 107, 106, 105, 104, 103, 102, 101, 100, 99, 98, \
111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, \
\
11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0, \
12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, \
35, 34, 33, 32, 31, 30, 29, 28, 27, 26, 25, 24, \
36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, \
59, 58, 57, 56, 55, 54, 53, 52, 51, 50, 49, 48 \
}
#endif
#ifdef RGB_MATRIX_ENABLE
/* ws2812 RGB MATRIX */
# define RGB_MATRIX_LED_COUNT 123
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// for all fingers used at once.
# define LED_HITS_TO_REMEMBER 10
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50
// the above brighness setting has no effect on rgb_matrix_set_color().
// Use darker colors instead.
/* RGB darker COLORS */
# define RGB_DARKWHITE 0x66, 0x66, 0x66
# define RGB_DARKRED 0x66, 0x0, 0x0
# define RGB_DARKCORAL 0x66, 0x31, 0x1E
# define RGB_DARKORANGE 0x66, 0x33, 0x0
# define RGB_DARKGOLDENROD 0x56, 0x42, 0xD
# define RGB_DARKGOLD 0x66, 0x56, 0x0
# define RGB_DARKYELLOW 0x66, 0x66, 0x0
# define RGB_DARKCHARTREUSE 0x33, 0x66, 0x0
# define RGB_DARKGREEN 0x0, 0x66, 0x0
# define RGB_DARKSPRINGGREEN 0x0, 0x66, 0x33
# define RGB_DARKTURQUOISE 0x1C, 0x2C, 0x2A
# define RGB_DARKTEAL 0x0, 0x33, 0x33
# define RGB_DARKCYAN 0x0, 0x66, 0x66
# define RGB_DARKAZURE 0x3D, 0x62, 0x66
# define RGB_DARKBLUE 0x0, 0x0, 0x66
# define RGB_DARKPURPLE 0x30, 0x0, 0x66
# define RGB_DARKMAGENTA 0x66, 0x0, 0x66
# define RGB_DARKPINK 0x66, 0x33, 0x4C
// https://docs.qmk.fm/#/feature_rgb_matrix
// Enable suspend mode.
// # define RGB_DISABLE_WHEN_USB_SUSPENDED true
# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_BREATHING
// #define ENABLE_RGB_MATRIX_BAND_SAT
// #define ENABLE_RGB_MATRIX_BAND_VAL
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
// #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
// #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
// #define ENABLE_RGB_MATRIX_CYCLE_ALL
// #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
// #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
// #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
// #define ENABLE_RGB_MATRIX_DUAL_BEACON
// # define ENABLE_RGB_MATRIX_RAINBOW_BEACON
// #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// #define ENABLE_RGB_MATRIX_RAINDROPS
// #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define ENABLE_RGB_MATRIX_HUE_BREATHING
// #define ENABLE_RGB_MATRIX_HUE_PENDULUM
// #define ENABLE_RGB_MATRIX_HUE_WAVE
// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// #define ENABLE_RGB_MATRIX_SPLASH
# define ENABLE_RGB_MATRIX_MULTISPLASH
// #define ENABLE_RGB_MATRIX_SOLID_SPLASH
// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif // RGB_MATRIX_ENABLE
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* Audio */
#ifdef AUDIO_ENABLE
# define AUDIO_PIN B5 // use EX1 = PB5 = PIN9 as Audio output
// #define DAC_SAMPLE_MAX 32768U
# define DAC_SAMPLE_MAX 65535U
// #define AUDIO_CLICKY
# define NO_MUSIC_MODE
// #define STARTUP_SONG SONG(FANTASIE_IMPROMPTU)
// #define STARTUP_SONG SONG(NOCTURNE_OP_9_NO_1)
// #define STARTUP_SONG SONG(USSR_ANTHEM)
// #define STARTUP_SONG SONG(CAMPANELLA)
#endif
/*
* MIDI options
*/
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
//#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
#ifdef MIDI_ENABLE
# define MIDI_ADVANCED
// Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.)
# define MIDI_INITIAL_VELOCITY 117
#endif // MIDI_ENABLE
/*
* Encoder options
*/
#ifdef ENCODER_ENABLE
# define ENCODERS_PAD_A { }
# define ENCODERS_PAD_B { }
# define ENCODER_RESOLUTIONS { }
# define ENCODERS_PAD_A_RIGHT { B4 }
# define ENCODERS_PAD_B_RIGHT { B6 }
# define ENCODER_RESOLUTIONS_RIGHT { 4 }
# define TAP_CODE_DELAY 10
#endif // ENCODER_ENABLE
/* 2021/01/22 added to shrink firmware size */
// NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods...
// #define NO_ACTION_TAPPING
// NO_ACTION_ONESHOT -388 bytes
#define NO_ACTION_ONESHOT