786b5d310d
by 3araht
119 lines
5 KiB
C
119 lines
5 KiB
C
/* Copyright 2021 3araht
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "bandominedoni.h"
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#ifdef RGB_MATRIX_ENABLE
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led_config_t g_led_config = {
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{
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{ 75, 46, 45, 44, 43, 42, NO_LED }, \
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{ 47, 48, 49, 50, 51, 52, 53 }, \
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{ 60, 59, 58, 57, 56, 55, 54 }, \
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{ 61, 62, 63, 64, 65, 66, 67 }, \
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{ 74, 73, 72, 71, 70, 69, 68 }, \
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{ NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, \
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{ 7, 6, 4, 3, 2, 1, 5}, \
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{ 8, 9, 10, 11, 12, 13, 0 }, \
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{ 19, 18, 17, 16, 15, 14, 41 }, \
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{ 20, 21, 22, 23, 24, 25, 40 }, \
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{ 30, 29, 28, 27, 26, 39, 38 }, \
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{ 31, 32, 33, 34, 35, 36, 37 }
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}, {
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{ 145, 6 }, { 157, 5 }, { 153, 14 }, { 149, 22 }, { 145, 32 }, { 136, 35 }, { 139, 48 }, { 134, 61 },
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{ 142, 60 }, { 148, 43 }, { 154, 29 }, { 158, 20 }, { 163, 12 }, { 168, 4 },
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{ 178, 5 }, { 173, 12 }, { 168, 20 }, { 163, 28 }, { 157, 40 }, { 151, 55 },
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{ 160, 52 }, { 166, 39 }, { 172, 28 }, { 177, 20 }, { 182, 13 }, { 188, 7 },
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{ 192, 17 }, { 186, 23 }, { 181, 30 }, { 175, 39 }, { 169, 50 },
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{ 178, 51 }, { 184, 41 }, { 190, 33 }, { 196, 27 },
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{ 199, 37 }, { 193, 45 }, { 187, 53 },
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{ 196, 56 }, { 202, 49 },
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{ 205, 61 },
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{ 202, 4 },
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{ 84, 18 }, { 73, 13 }, { 62, 10 }, { 51, 8 }, { 39, 11 }, { 24, 22 },
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{ 34, 19 }, { 45, 16 }, { 56, 16 }, { 66, 18 }, { 77, 22 }, { 87, 28 },
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{ 92, 40 }, { 81, 32 }, { 71, 27 }, { 61, 24 }, { 51, 24 }, { 41, 24 }, { 30, 28 },
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{ 24, 42 }, { 34, 37 }, { 44, 35 }, { 54, 34 }, { 64, 36 }, { 74, 38 }, { 84, 44 },
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{ 87, 54 }, { 77, 49 }, { 67, 47 }, { 57, 45 }, { 47, 45 }, { 37, 48 }, { 27, 52 }, { 19, 56 },
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}, {
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4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4,
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4, 4, 4, 4,
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4, 4, 4,
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4, 4,
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4,
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4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 4, 4
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}
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};
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#endif
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#if defined(SPLIT_HAND_MATRIX_GRID)
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static uint8_t peek_matrix_intersection(pin_t out_pin, pin_t in_pin) {
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setPinInputHigh(in_pin);
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setPinOutput(out_pin);
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writePinLow(out_pin);
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// It's almost unnecessary, but wait until it's down to low, just in case.
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wait_us(1);
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uint8_t pin_state = readPin(in_pin);
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// Set out_pin to a setting that is less susceptible to noise.
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setPinInputHigh(out_pin);
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matrix_io_delay(); // Wait for the pull-up to go HIGH.
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return pin_state;
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}
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#endif
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// Overriding is_keyboard_left() in qmk_firmware/quantum/split_common/split_util.c to limit the handedness check only once.
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// reason: bandoMIneDonI has no space on right hand side to use "SPLIT_HAND_MATRIX_GRID".
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// However, It enables to decide the handedness by the HW by adding one condition: "not to press any keys (especially r30) dusing startup."
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bool is_keyboard_left(void) {
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static enum { UNKNOWN, LEFT, RIGHT } hand_side = UNKNOWN;
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// only check once, as this is called often
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if (hand_side == UNKNOWN) {
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#if defined(SPLIT_HAND_PIN)
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// Test pin SPLIT_HAND_PIN for High/Low, if low it's right hand
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setPinInput(SPLIT_HAND_PIN);
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hand_side = readPin(SPLIT_HAND_PIN) ? LEFT : RIGHT;
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return (hand_side == LEFT);
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#elif defined(SPLIT_HAND_MATRIX_GRID)
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# ifdef SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
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hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? LEFT : RIGHT;
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return (hand_side == LEFT);
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# else
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hand_side = peek_matrix_intersection(SPLIT_HAND_MATRIX_GRID) ? RIGHT : LEFT;
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return (hand_side == LEFT);
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# endif
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#elif defined(EE_HANDS)
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hand_side = eeconfig_read_handedness() ? LEFT : RIGHT;
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return (hand_side == LEFT);
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#elif defined(MASTER_RIGHT)
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hand_side = !is_keyboard_master() ? LEFT : RIGHT;
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return (hand_side == LEFT);
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#endif
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hand_side = is_keyboard_master() ? LEFT : RIGHT;
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return (hand_side == LEFT);
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} else {
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return (hand_side == LEFT);
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}
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}
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