166 lines
4.7 KiB
C
166 lines
4.7 KiB
C
/* Copyright 2016 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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#include "action_tapping.h"
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uint8_t get_oneshot_mods(void);
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static uint16_t last_td;
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static int8_t highest_td = -1;
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void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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if (state->count == 1) {
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register_code16 (pair->kc1);
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} else if (state->count == 2) {
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register_code16 (pair->kc2);
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}
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}
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void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
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qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
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if (state->count == 1) {
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unregister_code16 (pair->kc1);
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} else if (state->count == 2) {
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unregister_code16 (pair->kc2);
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}
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}
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static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
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void *user_data,
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qk_tap_dance_user_fn_t fn)
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{
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if (fn) {
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fn(state, user_data);
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}
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}
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static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t *action)
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{
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_each_tap);
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}
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static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t *action)
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{
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if (action->state.finished)
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return;
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action->state.finished = true;
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add_mods(action->state.oneshot_mods);
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send_keyboard_report();
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_dance_finished);
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}
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static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t *action)
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{
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_process_tap_dance_action_fn (&action->state, action->user_data, action->fn.on_reset);
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del_mods(action->state.oneshot_mods);
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send_keyboard_report();
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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uint16_t idx = keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t *action;
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if (last_td && last_td != keycode) {
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(&tap_dance_actions[last_td - QK_TAP_DANCE])->state.interrupted = true;
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}
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switch(keycode) {
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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if ((int16_t)idx > highest_td)
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highest_td = idx;
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action = &tap_dance_actions[idx];
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action->state.pressed = record->event.pressed;
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if (record->event.pressed) {
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action->state.keycode = keycode;
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action->state.count++;
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action->state.timer = timer_read();
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action->state.oneshot_mods = get_oneshot_mods();
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process_tap_dance_action_on_each_tap (action);
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if (last_td && last_td != keycode) {
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qk_tap_dance_action_t *paction = &tap_dance_actions[last_td - QK_TAP_DANCE];
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paction->state.interrupted = true;
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process_tap_dance_action_on_dance_finished (paction);
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reset_tap_dance (&paction->state);
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}
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last_td = keycode;
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}
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break;
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default:
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if (!record->event.pressed)
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return true;
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if (highest_td == -1)
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return true;
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for (int i = 0; i <= highest_td; i++) {
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action = &tap_dance_actions[i];
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if (action->state.count == 0)
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continue;
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action->state.interrupted = true;
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&action->state);
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}
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break;
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}
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return true;
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}
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void matrix_scan_tap_dance () {
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if (highest_td == -1)
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return;
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uint16_t tap_user_defined;
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for (uint8_t i = 0; i <= highest_td; i++) {
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qk_tap_dance_action_t *action = &tap_dance_actions[i];
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if(action->custom_tapping_term > 0 ) {
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tap_user_defined = action->custom_tapping_term;
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}
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else{
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tap_user_defined = TAPPING_TERM;
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}
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if (action->state.count && timer_elapsed (action->state.timer) > tap_user_defined) {
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process_tap_dance_action_on_dance_finished (action);
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reset_tap_dance (&action->state);
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}
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}
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}
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void reset_tap_dance (qk_tap_dance_state_t *state) {
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qk_tap_dance_action_t *action;
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if (state->pressed)
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return;
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action = &tap_dance_actions[state->keycode - QK_TAP_DANCE];
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process_tap_dance_action_on_reset (action);
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state->count = 0;
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state->interrupted = false;
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state->finished = false;
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last_td = 0;
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}
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