qmk_sweep_skeletyl/keyboards/snes_macropad
2024-02-15 09:42:01 +00:00
..
keymaps Remove obvious user keymaps, keyboards/{s,t}* edition. (#23084) 2024-02-15 09:42:01 +00:00
config.h
halconf.h
info.json [Keyboard] Fixes to make snes_macropad play nicer with qmk configurator (#22432) 2023-11-11 22:30:31 -07:00
matrix.c
mcuconf.h
readme.md
rules.mk
snes_macropad.c Rename RGBLED_NUM -> RGBLIGHT_LED_COUNT (#22570) 2023-12-12 15:30:08 +11:00

snes_macropad

Completed Build Completed Build

Completed Build, closer with RGB off Completed Build, closer with RGB off

PCB and FR4 top/bottom plates PCB and FR4 top/bottom plates

The SNES Macropad is, as it sounds, a macropad that features a SNES connector. In addition it has a qwiic connector and a 3.5mm jack for 3.3V I2C (not audio), allowing additional expansion.

This QMK implementation exposes the SNES controller as a part of the keyboard, meaning you can map the controller to do anything a qmk keyboard can. The layout is thus a 4x6 keyboard logically, split with the 3 first rows being on the macro pad and the 3 following being buttons on the snes controller.

  • Keyboard Maintainer: JBarberU
  • Hardware Supported: SNES Macropad Rev 1, with a Raspberry Pi Pico Lite (AliExpress clone of Raspberry Pico with fewer grounds and all GPIO's exposed on the headers)
  • Hardware Availability: The SNES Macro pad can be found here either as a kit, partially built or fully built.

Make example for this keyboard (after setting up your build environment):

make snes_macropad:default

Flashing example for this keyboard:

make snes_macropad:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.

Bootloader

Enter the bootloader in 3 ways:

  • Physical bootsel button: Hold down the bootsel button on the RPi Pico while plugging in the keyboard, or while pressing the reset button
  • Physical reset button: Quickly double press the reset button
  • Keycode in layout: Press the key mapped to QK_BOOT if it is available