qmk_sweep_skeletyl/keyboards/gboards
Phil Pirozhkov 8d32ddd8e9
[Keyboard] gBoards GergoPlex (#13027)
* Moved gergoplex to seperate PR

* vendor + cformat

* Update keyboards/gboards/k/gergoplex/matrix.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* lifiting keyboards up

* Update readme.md

* Update keyboards/gboards/gergoplex/config.h

Co-authored-by: Drashna Jaelre <drashna@live.com>

* remove English dicts

* cformatted

* Prettify keymap

* Remove via keymaps

Via doesn't support chords/combos, and this makes the keymap on such a
small keyboard quite uncomfortable and incomplete.

* Address QMK pull code review notes

* Cleanup (tabs, excessive comments)

* Fix keymap typos

* Use enum to define layers

* Multiple changes

 - got rid of LAYOUT_kc in favour of LAYOUT_split_3x5_3
 - fixed matrix custom C code to build with updated external dependencies (gcc)
 - fixed used combo docs

    keyboards/gboards/gergoplex/matrix.c:189:9: error: implicit declaration of function 'phex' [-Werror=implicit-function-declaration]
             phex(row);
             ^~~~
    keyboards/gboards/gergoplex/matrix.c:191:9: error: implicit declaration of function 'pbin_reverse16'; did you mean 'print_bin_reverse16'? [-Werror=implicit-function-declaration]
             pbin_reverse16(matrix_get_row(row));

* Remove apparently redundant macros

* Replace direct pin control with IO functions

* config mouse enable and combo delay fix

The default delay is 200:

    #define COMBO_TERM 200
        how long for the Combo keys to be detected. Defaults to TAPPING_TERM if not defined.

    tmk_core/common/action_tapping.h|22| 13:#    define TAPPING_TERM 200

* Remove redundant defines

* Unambiguously refer to the Special layer

* Fix formatting

* gboards/gergoplex set IGNORE_MOD_TAP_INTERRUPT

This solves my issue was with KC_CTL_A working correctly and it was set in @germ's repo
39c86e080d/keyboards/gboards/k/gergoplex/config.h (L49)

 https://beta.docs.qmk.fm/using-qmk/software-features/tap_hold#ignore-mod-tap-interrupt

* Name change

See commit 581368596e

* Wording change

* Update keyboards/gboards/gergoplex/keymaps/default/keymap.c

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Add copyright headers

* Fix debounce type

 | avr-gcc: error: .build/obj_gboards_gergoplex_default/quantum/debounce/eager_pr.o: No such file or directory

* Implement colemak-dhm keymap

Co-authored-by: Germ <jeremythegeek@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Brian Tannous <Brian@BrianTannous.com>
2021-09-21 14:07:55 -07:00
..
combos
dicts/aset
engine
g
gergoplex
readme.md

gBoards Monorepo

Ever wanted to do some crazy stuff with combos or onboard steno? Here's a big repo for you to include into your keymaps. You may need to do some configuration on your part, for the documentation hit up docs.gboards.ca

Building

You can find all of my keyboards under the k/ folder. Make with

make gboards/k/gergoplex:default:flash or similar

Configuration

Dictionaries are layered ontop of each other at compile time, you specify these in dicts.def and combos.def respectively. This system allows the easy integration of other users combos and a simple way to break out combos by functionality.

If you have a cool dictionary, please submit a PR against the respective directory!

Combos

This is a set of dicts that templates macros ontop of QMK. Use this for augmenting your current setup with multi-chords! You can browse the available combo lists in combos/

Engine

This is the onboard chording engine for all sorts of fun shenanigans. Be aware that this currently is a bit of a QMK replacement focused on pure chording. Take a look at the configuration in keyboards/ginny for ideas, all these dicts are stored over in dicts/

Installation

You will need to add the following bits to your rules.mk, refer to keyboards/ginny for a working example VPATH += keyboards/gboards/

And if you're using the chording engine, this as well. SRC += g/engine.c

For combos, add #include "g/keymap_combos.h" to keymap.c to compile your combos.def into your keymap

For the chording engine, add #include "g/keymap_engine.h" to keymap.c compile your dicts.def into your keymap. If you don't have a config_engine.h file for your keyboard, you will need to create it. (Once again, look at keyboards/ginny/ for a example of how to do this.