qmk_sweep_skeletyl/keyboard/arrow_pad
Jack Humbert db32864ce7 Cleans up quantum/keymap situation, removes extra lufa folders (#416)
* sorts out keycodes

* move midi around

* remove mbed

* replaces keymap with qmk/keymap_common

* fixes keymap.h

* keymap, config, quantum rearrange

* removes unneeded lufa stuff
2016-06-18 14:30:24 -04:00
..
keymaps Makefile redo & other features (#395) 2016-06-11 13:31:31 -04:00
arrow_pad.c Submitting ArrowPad, A QMK-based 21/24 key keypad (#372) 2016-06-01 21:41:51 -04:00
arrow_pad.h Cleans up quantum/keymap situation, removes extra lufa folders (#416) 2016-06-18 14:30:24 -04:00
config.h Submitting ArrowPad, A QMK-based 21/24 key keypad (#372) 2016-06-01 21:41:51 -04:00
Makefile Makefile redo & other features (#395) 2016-06-11 13:31:31 -04:00
README.md Submitting ArrowPad, A QMK-based 21/24 key keypad (#372) 2016-06-01 21:41:51 -04:00

arrow_pad keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent README.md.

Building

Download or clone the whole firmware and navigate to the keyboard/arrow_pad folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named <name>.c in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.

To build the firmware binary hex file with a keymap just do make with KEYMAP option like:

$ make KEYMAP=[default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.