qmk_sweep_skeletyl/keyboards/iris/keymaps/transmogrified/keymap.c
akrob 5be438f03d Keymap: update keymap transmogrified (#4241)
* layer locked breathing, layer changed brighter leds

* move config for tapping term into config.h

* Respect LED off even with layer indicators, add readme and update config
to new standard

* update Readme with note about both sides of board being required to flash
2018-10-27 09:41:17 -07:00

421 lines
15 KiB
C

#include "iris.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1
#define _RLAYER 2
#define _LLAYER 3
#define _DUAL 4
#define _CONFIG 5
enum custom_keycodes {
QWERTY = SAFE_RANGE, // qwerty base layer
COLEMAK, // colemak base layer
RLAYER, // right layer
LLAYER, // left layer
RLOCK, // right layer LOCK
LLOCK, // left layer LOCK
DUAL, // right and left combo layer
CONFIG, // config layer
LEDUP, // custom LED brightness increase keycode
LEDDOWN, // custom LED brightness decrease keycode
};
/* Tap Dance */
enum {
TD_LGUIAPP, // LGUI x1, app/menu x2
TD_SHIFTCAPS, // LSHIFT x1, CAPS x3
TD_CTRLALTDL, // CTRL+ALT+DEL x3
TD_SHIFTCLAT, // LSHIFT x1, LCRTL x2, LALT x3, CTRL+ALT x4
};
/* NOOP Key and Transparent */
#define KC_ KC_TRNS
#define KC_XXXX KC_NO
/* LAYERS / CUSTOM KEYS */
#define KC_LLAY LLAYER
#define KC_RLAY RLAYER
#define KC_RLOK RLOCK
#define KC_LLOK LLOCK
#define KC_QWER QWERTY
#define KC_COLE COLEMAK
#define KC_DUAL DUAL
#define KC_CONF CONFIG
#define KC_BLUP LEDUP
#define KC_BLDN LEDDOWN
/* Custom Shortened Keys (4 digits so they fit in my grid) */
#define KC_MCTB LCTL(KC_TAB)
#define KC_MCST LCTL(LSFT(KC_TAB))
#define KC_CTEC CTL_T(KC_ESC)
#define KC_SINS LSFT(KC_INS)
#define KC_LGU1 LGUI(KC_1)
#define KC_LGU2 LGUI(KC_2)
#define KC_LGU3 LGUI(KC_3)
#define KC_LGU4 LGUI(KC_4)
#define KC_LGU5 LGUI(KC_5)
#define KC_LGU6 LGUI(KC_6)
#define KC_LGU7 LGUI(KC_7)
#define KC_LGU8 LGUI(KC_8)
#define KC_LGU9 LGUI(KC_9)
#define KC_LGU0 LGUI(KC_0)
#define KC_SYSR KC_SYSREQ
#define KC_REST RESET
/* Tap Dance */
#define KC_LGUA TD(TD_LGUIAPP)
#define KC_SHCP TD(TD_SHIFTCAPS)
#define KC_CADL TD(TD_CTRLALTDL)
#define KC_SHCA TD(TD_SHIFTCLAT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
CTEC, A , S , D , F , G , H , J , K , L ,SCLN,ENT ,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
SHCP, Z , X , C , V , B ,LLOK, RLOK, N , M ,COMM,DOT ,SLSH,SHCA,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LALT,LLAY,TAB , SPC ,RLAY,LGUA
// `----+----+----' `----+----+----'
),
[_COLEMAK] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,DEL ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
CTEC, A , R , S , T , D , H , N , E , I , O ,ENT ,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
SHCP, Z , X , C , V , B ,LLOK, RLOK, K , M ,COMM,DOT ,SLSH,SHCA,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
LALT,LLAY,TAB , SPC ,RLAY,LGUA
// `----+----+----' `----+----+----'
),
[_RLAYER] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
,SLCK,SYSR,PSCR,INS ,PAUS, MUTE,VOLD,VOLU,BLDN,BLUP, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,TILD,GRV ,EQL ,LBRC,RBRC, ASTR,HOME, UP ,PGUP,PLUS, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,EXLM,PIPE,DLR ,LPRN,RPRN, AMPR,LEFT,DOWN,RGHT,MINS,QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
, AT ,HASH,PERC,LCBR,RCBR, , ,CIRC,END ,UNDS,PGDN,BSLS, ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_LLAYER] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
, F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 , ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,XXXX,XXXX, UP , F5 ,XXXX, ASTR, 7 , 8 , 9 ,PLUS, ,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,XXXX,MCST,DOWN,MCTB,ENT , SLSH, 4 , 5 , 6 ,MINS, ,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
,XXXX,XXXX,BSPC,SINS,SPC ,F11 , F12 ,EQL , 1 , 2 , 3 ,DOT , ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , 0 , ,
// `----+----+----' `----+----+----'
),
[_DUAL] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,MS_U,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
,XXXX,XXXX,XXXX,XXXX,XXXX, BTN2,MS_L,MS_D,MS_R,BTN1,XXXX,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
,LGU1,LGU2,LGU3,LGU4,LGU5,CONF, XXXX,LGU6,LGU7,LGU8,LGU9,LGU0, ,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
, , , , ,
// `----+----+----' `----+----+----'
),
[_CONFIG] = LAYOUT_kc(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
REST,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
XXXX,QWER,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
XXXX,XXXX,XXXX,COLE,XXXX,XXXX, , ,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
XXXX, ,XXXX, XXXX, ,XXXX
// `----+----+----' `----+----+----'
),
};
/* VARIABLES */
// Configurable Variables for layer toggled light
int layerBLStep = 20; // change how much the brightness changes when holding layer key
int breathPulse = 5; // timing of the breathing
int breathPulseStall = 3; // time to pause at top and bottom of breath cycle
int blSteps = 6; // blSteps + 1 is the amount of brightness settings when manually adjusting
// Variables needed for layer locked breathing and layer toggling lighting to work
int counter = 0;
bool breathUp = true;
bool resetBL = false;
bool rlocked = false;
bool llocked = false;
bool configOn = false;
int lockedBLLevel;
int momentaryLBLLevel;
int momentaryRBLLevel;
int currentBL;
/* END VARIABLES */
/* TAP DANCE */
void shift_caps_down (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 3) {
register_code (KC_CAPS);
} else {
register_code (KC_LSFT);
}
}
void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 3) {
unregister_code (KC_CAPS);
} else {
unregister_code (KC_LSFT);
}
}
void shift_ctrlalt_down (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
register_code (KC_LCTL);
register_code (KC_LALT);
} else if (state->count == 3) {
register_code (KC_LALT);
} else if (state->count == 2) {
register_code (KC_LCTL);
} else {
register_code (KC_RSFT);
}
}
void shift_ctlalt_up (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
unregister_code (KC_LALT);
unregister_code (KC_LCTL);
} else if (state->count == 3) {
unregister_code (KC_LALT);
} else if (state->count == 2) {
unregister_code (KC_LCTL);
} else {
unregister_code (KC_RSFT);
}
}
void ctrlaltdel_up (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 3) {
unregister_code (KC_DEL);
unregister_code (KC_LALT);
unregister_code (KC_LCTL);
} else {
}
}
void ctrlaltdel_down (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 3) {
register_code (KC_LCTL);
register_code (KC_LALT);
register_code (KC_DEL);
} else {
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LGUIAPP] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_APP),
[TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up),
[TD_SHIFTCLAT] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_ctrlalt_down, shift_ctlalt_up),
[TD_CTRLALTDL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ctrlaltdel_down, ctrlaltdel_up)
};
/* END TAP DANCE */
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
configOn = false;
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
backlight_toggle();
}
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
configOn = false;
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
backlight_toggle();
}
}
return false;
break;
case CONFIG:
if (record->event.pressed) {
set_single_persistent_default_layer(_CONFIG);
configOn = true;
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
backlight_toggle();
}
}
return false;
break;
case RLAYER:
if (record->event.pressed) {
layer_on(_RLAYER);
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
momentaryRBLLevel = get_backlight_level();
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
for (int i = 0; i < layerBLStep ; i++){
backlight_increase();
}
}
} else {
unregister_code(KC_LGUI);
layer_off(_RLAYER);
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
if ( llocked == false && configOn == false ) {
for (int i = 0; i < layerBLStep ; i++){
backlight_decrease();
}
} else {
}
rlocked = false;
}
return false;
break;
case LLAYER:
if (record->event.pressed) {
layer_on(_LLAYER);
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
momentaryLBLLevel = get_backlight_level();
if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
for (int i = 0; i < layerBLStep ; i++){
backlight_increase();
}
}
} else {
layer_off(_LLAYER);
update_tri_layer(_RLAYER, _LLAYER, _DUAL);
if ( rlocked == false && configOn == false ) {
for (int i = 0; i < layerBLStep ; i++){
backlight_decrease();
}
} else {
}
llocked = false;
}
return false;
break;
case RLOCK:
if (record->event.pressed) {
layer_on(_RLAYER);
/* add logic to toggle backlight change when on a layer */
if (rlocked == false && llocked == false){
lockedBLLevel = get_backlight_level();
}
rlocked = true;
} else {
}
return false;
break;
case LLOCK:
if (record->event.pressed) {
layer_on(_LLAYER);
/* add logic to toggle backlight change when on a layer */
if (rlocked == false && llocked == false){
lockedBLLevel = get_backlight_level();
}
llocked = true;
} else {
}
return false;
break;
case LEDUP:
if (record->event.pressed) {
for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
backlight_increase();
}
} else {
}
return false;
break;
case LEDDOWN:
if (record->event.pressed) {
for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
backlight_decrease();
}
} else {
}
return false;
break;
}
return true;
}
// LED breathing when a layer is locked
void matrix_scan_user(void) {
// Only breath if layer is locked
if (lockedBLLevel != 0 && (rlocked || llocked)){
// counter to slow down the breathing
if (counter >= breathPulse) {
counter = 0;
// iterate brightness up or down
if (breathUp){
backlight_increase();
} else {
backlight_decrease();
}
// figure out if we need to change directions
currentBL = get_backlight_level();
if (currentBL >= BACKLIGHT_LEVELS){
breathUp = false;
// make counter a big negative number to add some stall time
counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
} else if (currentBL == 0){
breathUp = true;
// make counter a big negative number to add some stall time
counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
}
// make not that we need to change the brightness back to when we started the breathing
resetBL = true;
} else {
counter++;
}
} else {
// get the brightness back to the level it started at
if (resetBL){
int i = 0;
// i is just there to make sure i don't get stuck in a loop if for some reason get_backlight_level isn't working as expected
while (get_backlight_level() != lockedBLLevel && i <= BACKLIGHT_LEVELS ){
backlight_step();
i++;
}
resetBL = false;
}
}
}