qmk_sweep_skeletyl/keyboards/hub20/keymaps/macro/keymap.c
Josh Johnson 5dfb6459df
[Keyboard] Add Hub20 keyboard (#11497)
* add Hub20 support

* Keymap formatting cleanup

Co-authored-by: Ryan <fauxpark@gmail.com>

* Delete bootloader_defs.h as no longer required

* Correct make / flashing example

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update rules.mk

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
2021-01-13 22:46:07 -08:00

120 lines
3.7 KiB
C

/* Copyright 2020 joshajohnson
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Function key we are 'wrapping' usual key presses in
#define KC_WRAP KC_F23
// Keyboard Layers
enum keyboard_layers{
_BASE = 0,
_CTRL
};
// Tap Dance stuff
void td_ctrl (qk_tap_dance_state_t *state, void *user_data);
enum tap_dance {
CTRL = 0,
BASE = 1
};
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for standard key, twice to toggle layers
[CTRL] = ACTION_TAP_DANCE_FN(td_ctrl),
[BASE] = ACTION_TAP_DANCE_LAYER_MOVE(_______, _BASE)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_all(
KC_W, KC_Z,
KC_A, KC_B, KC_C, TD(CTRL),
KC_E, KC_F, KC_G, KC_H,
KC_I, KC_J, KC_K, KC_L,
KC_M, KC_N, KC_O, KC_P,
KC_Q, KC_R, KC_S, KC_T
),
[_CTRL] = LAYOUT_all(
RESET, _______,
RGB_TOG, RGB_RMOD, RGB_MOD, TD(BASE),
_______, RGB_VAD, RGB_VAI, _______,
_______, RGB_HUD, RGB_HUI, _______,
_______, RGB_SAD, RGB_SAI, _______,
_______, _______, _______, _______
)
};
// Keyboard is setup to 'wrap' the pressed key with an unused Fxx key,
// allowing for easy differentiation from a real keyboard.
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* Left Encoder */
if (clockwise) {
register_code(KC_WRAP);
tap_code(KC_U);
unregister_code(KC_WRAP);
} else {
register_code(KC_WRAP);
tap_code(KC_V);
unregister_code(KC_WRAP);
}
} else if (index == 1) { /* Right Encoder */
if (clockwise) {
register_code(KC_WRAP);
tap_code(KC_X);
unregister_code(KC_WRAP);
} else {
register_code(KC_WRAP);
tap_code(KC_Y);
unregister_code(KC_WRAP);
}
}
}
// Below stolen from TaranVH (https://github.com/TaranVH/2nd-keyboard/blob/master/HASU_USB/F24/keymap.c)
// Shoutout to drashna on the QMK discord for basically writing this for me.... :P
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint8_t f23_tracker;
switch (keycode) {
// Wrap sent keys in KC_WRAP
case KC_A ... KC_F22:
case KC_EXECUTE ... KC_EXSEL:
if (record->event.pressed) {
register_code(KC_WRAP);
f23_tracker++;
register_code(keycode);
} else {
unregister_code(keycode);
f23_tracker--;
if (!f23_tracker) {
unregister_code(KC_WRAP);
}
}
return false;
break;
}
return true;
}
// Below works around TD() not running key press through process_record_user
void td_ctrl (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code(KC_WRAP);
tap_code(KC_D);
unregister_code(KC_WRAP);
} else if (state->count == 2) {
layer_move(_CTRL);
}
}