qmk_sweep_skeletyl/keyboards/sowbug/68keys
Nick Brassel 1bc8a6e5d4
ChibiOS conf migrations... take 14 (#11927)
* ChibiOS conf upgrade for geminate60

 geminate60 - a2765e46491151a8de309bc1cc8ce7e953ee1e50

* ChibiOS conf upgrade for sowbug/68keys

 sowbug/68keys - 7475a03ff2d704497d503a002b6c5dbac12f0a84

* ChibiOS conf upgrade for sowbug/ansi_tkl

 sowbug/ansi_tkl - 87be98eb6ed03a8752c1082c872a8a75b1d00ae7
2021-02-16 11:28:42 +11:00
..
keymaps/default [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
68keys.c [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
68keys.h [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
bootloader_defs.h [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
chconf.h ChibiOS conf migrations... take 14 (#11927) 2021-02-16 11:28:42 +11:00
config.h [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
halconf.h ChibiOS conf migrations... take 14 (#11927) 2021-02-16 11:28:42 +11:00
info.json [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
mcuconf.h ChibiOS conf migrations... take 14 (#11927) 2021-02-16 11:28:42 +11:00
readme.md [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00
rules.mk [Keyboard] Add sowbug/68keys and sowbug/ansi_tkl (#11589) 2021-02-09 20:45:42 -08:00

68keys

A 68-key keyboard with per-key RGB, Kailh hotswap sockets, and USB-C. Uses Blue Pill.

History

This keyboard was inspired by the 68keys.io keyboard. The 68keys keyboard has a similar layout to the MagicForce 68. di0ib did a replacement PCB for the Magicforce 68.

I love the Magicforce 68, but wanted a few changes. As a colossally disproportionate response to this challenge, I created a utility that generates PCBs from arbitrary KLE JSON files, and used it to create this keyboard.

A note about backlighting

I wanted my per-key RGB keyboard to have a dim backlight on all keys, but didn't want to sacrifice cool RGB matrix effects to have it. So I wrote up a QMK patch that treats RGB(0, 0, 0) as eligible for backlighting. Unfortunately the QMK maintainers weren't interested (actually, now that I look back, I didn't submit a pull request, but rather discussed it in a chat room), so it's not upstreamed. Thus you'll have to add that patch (and this) to your copy of QMK and then enable it in config.h and rules.mk.

Building and flashing

qmk flash -kb sowbug/68keys -km default