qmk_sweep_skeletyl/keyboards/aleblazer/zodiark/config.h
Aleblazer 86e28b4db8
Adding Zodiark Split keyboard (#11837)
* Adding Files for Zodiark

* zodiark.h and keymap.c layout corrections

* Apply suggestions from code review

Applied all suggestions from zvecr.

Co-authored-by: Joel Challis <git@zvecr.com>

* Applied all suggestions from fauxpark

Co-authored-by: Ryan <fauxpark@gmail.com>

* Defined matrix driver

* Update keymap with GPL2

* Added GPL2+ to All keymap.c, cleaned up config.h, and removed the rgbmatrixwip keymap

* Apply suggestions from code review

Removed the two lines from the config.h and changed to the smaller resolution picture on the Readme.

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>

* Added VIA keymap

* Corrected VIA Keymap oled.c

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
2021-03-06 18:56:48 +00:00

75 lines
2.1 KiB
C

/*
Copyright 2021 Spencer Deven <splitlogicdesign@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xF901
#define PRODUCT_ID 0xF902
#define DEVICE_VER 0x0001
#define MANUFACTURER Aleblazer
#define PRODUCT Zodiark
#define NO_ACTION_MACRO
#define SOFT_SERIAL_PIN D3
#define SERIAL_USE_MULTI_TRANSACTION
#define SELECT_SOFT_SERIAL_SPEED 1
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 7
#define DIODE_DIRECTION COL2ROW
#define ENCODERS_PAD_A { D2 }
#define ENCODERS_PAD_B { D4 }
#define ENCODERS_PAD_A_RIGHT { D4 }
#define ENCODERS_PAD_B_RIGHT { D2 }
#define ENCODER_RESOLUTION 3
/* key matrix pins */
#define MATRIX_ROW_PINS { C6, D7, E6, B4, F4 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
#define RGB_DI_PIN B5
#ifdef RGBLIGHT_ENABLE
#define RGBLED_NUM 68
#define RGBLIGHT_SPLIT
#define RGBLED_SPLIT { 34, 34 }
#define RGBLIGHT_LIMIT_VAL 170
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif
#ifdef RGB_MATRIX_ENABLE
#define DRIVER_LED_TOTAL 68
#define RGB_MATRIX_SPLIT { 34, 34 }
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
#define RGB_MATRIX_HUE_STEP 8
#define RGB_MATRIX_SAT_STEP 8
#define RGB_MATRIX_VAL_STEP 8
#define RGB_MATRIX_SPD_STEP 10
#endif