qmk_sweep_skeletyl/keyboards/handwired/battleship_gamepad/config.h
Andrew Braini 863d9c35fe
[Keyboard] Create the battleship gamepad keyboard. (#14551)
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2021-09-24 09:27:29 -07:00

52 lines
1.5 KiB
C

/* Copyright 2021 Andrew Braini
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0x4142
#define PRODUCT_ID 0x0000
#define DEVICE_VER 0x0001
#define MANUFACTURER arbraini
#define PRODUCT Battleship Gamepad
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 8
/* key matrix pins */
#define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 }
#define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4, B5 }
#define UNUSED_PINS
/* joystick configuration */
#define JOYSTICK_BUTTON_COUNT 25
#define JOYSTICK_AXES_COUNT 2
#define JOYSTICK_AXES_RESOLUTION 10
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE