qmk_sweep_skeletyl/keyboards/clueboard/card/keymaps/default/keymap.c
Ryan 99b35940bc
Remove unnecessary backslash-escapes in default keymaps (#15472)
* Remove unnecessary backslash-escapes in default keymaps

* Remove unnecessary backslash-escapes in via keymaps

* Remove unnecessary backslash-escapes in default-ish keymaps
2021-12-14 12:41:16 +00:00

59 lines
1.2 KiB
C

#include QMK_KEYBOARD_H
enum custom_keycodes {
SONG_SU = SAFE_RANGE,
SONG_SC,
SONG_GB
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
RGB_TOG, RGB_SAI, RGB_VAI,
RGB_HUD, RGB_HUI,
RGB_MOD, RGB_SAD, RGB_VAD,
BL_STEP,
SONG_SU,SONG_SC,SONG_GB
)
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_plover[][2] = SONG(PLOVER_SOUND);
float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef AUDIO_ENABLE
case SONG_SU:
if (record->event.pressed) {
PLAY_SONG(tone_startup);
}
return false;
case SONG_SC:
if (record->event.pressed) {
PLAY_SONG(music_scale);
}
return false;
case SONG_GB:
if (record->event.pressed) {
PLAY_SONG(tone_goodbye);
}
return false;
#endif
default:
return true;
}
}