2b318ba01b
* add new keyborad wm1 * 删除print信息 * add info.json and modified the default keymap.c * add keyboard name and maintainer in info.json * add readme.md file for new keyboard * add default/keymap/readme.md * modified the main readme file * change keyboard name from wm1 to wm1_hotswap * update readme * update imgur link in readme * update readme to add more pic and subtopic * change wm1 keyboard pic to direct show up * add copyright to config.h * modified the info.json to change the label * set the debug config to no in rule.mk * rename wn1.c wm1.h to wm1_hotswap.c, wm1_hotswap.h * fix spelling mistake * update the rule.mk to new version * fix the LED operation in wm1_hotswap.c * delete the definition of kc_trns * change layout to conform to electrical position * delete backslashes in keymap.c * update info.json according to the layout * change the return of led_update_kb * delete unused comments in rule.mk * delete unused definition in wm1_hotswap.h * add a if statement to support user override func * fix comment in rules.mk
42 lines
1.8 KiB
C
42 lines
1.8 KiB
C
/* Copyright 2019 HELIAR MK
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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/* This a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT( \
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K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E, \
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K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E, \
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K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, K2E, \
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K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
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K40, K42, K43, K44, K46, K49, K4B, K4C, K4D, K4E \
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)\
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{\
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{K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E}, \
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{K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E}, \
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{K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, KC_NO, K2D, K2E}, \
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{K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, KC_NO},\
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{K40, KC_NO, K42, K43, K44, KC_NO,K46, KC_NO, KC_NO, K49, KC_NO, K4B, K4C, K4D, K4E} \
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}
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