qmk_sweep_skeletyl/keyboards/crkbd/keymaps/ninjonas/config.h
Albert Y cbabc8dbe6
[Core] Replace Tapping Force Hold feature with Quick Tap Term (#17007)
* Replace Tapping Force Hold feature with Quick Tap Term

* Replace keyboard level TAPPING_FORCE_HOLD with QUICK_TAP_TERM 0

* Deprecate force hold in info_config.json

* Before and after quick tap term unit tests

* Quick tap unit tests iteration

* Keymap config.h correction

* Remove TAPPING_FORCE_HOLD_PER_KEY macros that were missed

* Add two more test cases for quick tap

* Replace TAPPING_FORCE_HOLD with QUICK_TAP_TERM in configs #2

* Replace TAPPING_FORCE_HOLD_PER_KEY with QUICK_TAP_TERM_PER_KEY in configs #2

* Add function declaration for get_quick_tap_term

Co-authored-by: Stefan Kerkmann <karlk90@pm.me>
2022-12-12 16:52:22 +01:00

88 lines
3 KiB
C

/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#define TAPPING_TERM 200
#define MASTER_LEFT
#define QUICK_TAP_TERM 0
#ifdef RGB_MATRIX_ENABLE
#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
#define RGB_MATRIX_HUE_STEP 10
#define RGB_MATRIX_SAT_STEP 10
#define RGB_MATRIX_VAL_STEP 10
#define RGB_MATRIX_SPD_STEP 10
// #define RGB_MATRIX_KEYPRESSES
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// BEGIN: Disable RGB Effects
//#undef ENABLE_RGB_MATRIX_SOLID_COLOR
//#undef ENABLE_RGB_MATRIX_ALPHAS_MODS
//#undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
# undef ENABLE_RGB_MATRIX_BREATHING
# undef ENABLE_RGB_MATRIX_BAND_SAT
# undef ENABLE_RGB_MATRIX_BAND_VAL
// #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
# undef ENABLE_RGB_MATRIX_CYCLE_ALL
# undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
# undef ENABLE_RGB_MATRIX_DUAL_BEACON
# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
# undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
# undef ENABLE_RGB_MATRIX_RAINDROPS
# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// BEGIN: RGB_MATRIX_FRAMEBUFFER_EFFECTS
# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
// #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
// END: RGB_MATRIX_FRAMEBUFFER_EFFECTS
// BEGIN: RGB_MATRIX_KEYPRESSES
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
# undef ENABLE_RGB_MATRIX_SPLASH
# undef ENABLE_RGB_MATRIX_MULTISPLASH
# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
// END: RGB_MATRIX_KEYPRESSES
// END: Disable RGB Effects
#endif
#define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c"
#define OLED_DISABLE_TIMEOUT
#define LAYOUT LAYOUT_split_3x6_3