09b4457bf2
* add my keymaps * tri layer keymap * update tri layer * update tri layer * cleaning up * formatting * move to correct location * lily58: move caps off mod key in sublayer * Update keyboards/lily58/keymaps/mikefightsbears/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/lily58/keymaps/mikefightsbears/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/lily58/keymaps/mikefightsbears/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * Update keyboards/lily58/keymaps/mikefightsbears/rules.mk Co-Authored-By: fauxpark <fauxpark@gmail.com> * remove unnecessary trailing whacks * remove unneeded file * swap spacebar * update code for comments in PR Co-authored-by: fauxpark <fauxpark@gmail.com>
52 lines
No EOL
1.3 KiB
C
52 lines
No EOL
1.3 KiB
C
/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#define SSD1306OLED
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#define USE_SERIAL_PD2
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#define TAPPING_FORCE_HOLD
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#define TAPPING_TERM 100
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 27
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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// Underglow
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/*
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#undef RGBLED_NUM
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#define RGBLED_NUM 14 // Number of LEDs
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#define RGBLIGHT_ANIMATIONS
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#define RGBLIGHT_SLEEP
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*/ |