qmk_sweep_skeletyl/keyboard/atomic
IBNobody 83e1cc241e Clarified audio.c (#302)
* Updated personal layouts

* tweaked personal

* Nightly - Audio Cleanup

Refactored the LUTs. Abstracted some of the registers out of audio to
use more functional names. Split audio into audio and audio_pwm. WIP

* nightly - collapsed code

* Added check for note playing to LEDs
2016-05-03 13:56:40 -04:00
..
keymaps Clarified audio.c (#302) 2016-05-03 13:56:40 -04:00
atomic.c moves backlight functionality to keyboard files and updates template makefile 2016-04-29 22:19:40 -04:00
atomic.h moves backlight functionality to keyboard files and updates template makefile 2016-04-29 22:19:40 -04:00
atomic_pcb.hex atomic hex 2015-11-21 15:01:33 -05:00
config.h Remapped magic bootloader key to B. 2016-04-14 08:20:55 -05:00
flash-pcb.sh bluetooth 2015-10-22 13:37:45 -04:00
Makefile moves backlight functionality to keyboard files and updates template makefile 2016-04-29 22:19:40 -04:00
README.md Updated several keyboard folders to use new keymap naming scheme 2016-03-29 21:53:36 -04:00

Atomic keyboard firmware

DIY/Assembled ortholinear 60% keyboard by Ortholinear Keyboards.

Quantum MK Firmware

For the full Quantum feature list, see the parent README.md.

Building

Download or clone the whole firmware and navigate to the keyboard/atomic folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use make dfu to program your PCB once you hit the reset button.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a file in the keymaps folder named <name>.c and see keymap document (you can find in top README.md) and existent keymap files.

To build the firmware binary hex file with a keymap just do make with KEYMAP option like:

$ make KEYMAP=[default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.