qmk_sweep_skeletyl/keyboards/exclusive/e6v2/oe_bmc
ridingqwerty 66fe3001e4
Trim firmware sizes from default rules.mk, part 1 (#8027)
* Removed reference to firmware size in 0-9,a-f board-level and default keymap 'rules.mk' files

* Correct some 'rules.mk' in boards buried under vendor folders

* PR8027 patch

Co-authored-by: GeorgeKoenig <35542036+GeorgeKoenig@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
2020-01-29 12:51:25 -05:00
..
keymaps/default Remove custom matrix from PS2AVRGB boards (#7396) 2020-01-02 17:45:41 +11:00
config.h Remove custom backlight code for PS2AVRGB boards (#7775) 2020-01-18 23:00:32 -08:00
info.json [Keyboard] E6V2 BMC OE (#5908) 2019-05-19 09:51:56 -07:00
oe_bmc.c Fix LED configuration for PS2AVRGB boards (#7989) 2020-01-23 19:24:10 -08:00
oe_bmc.h [Keyboard] E6V2 BMC OE (#5908) 2019-05-19 09:51:56 -07:00
readme.md [Keyboard] Update ATmega32A readme files to match template (#7462) 2019-11-23 20:42:20 -08:00
rules.mk Trim firmware sizes from default rules.mk, part 1 (#8027) 2020-01-29 12:51:25 -05:00
usbconfig.h Set device version from config.h for V-USB boards (#7316) 2019-11-15 10:21:53 +11:00

E6-V2 Bootmapper Client (ps2avrgb) OE

These docs are for the BMC version of the E6-V2 PCB sold during Round 1 which has an atmega32a microcontroller. Please do not flash this .hex file on your atmega32u4 equipped E6-V2 or your E6V2 BMC from Round 2.

Make example for this keyboard (after setting up your build environment):

make exclusive/e6v2/oe_bmc:default

Flashing example for this keyboard (after setting up the bootloadHID flashing environment)

make exclusive/e6v2/oe_bmc:default:flash

Reset Key: Hold down the key located at K00, commonly programmed as left control while plugging in the keyboard.

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.