qmk_sweep_skeletyl/keyboards/doppelganger/doppelganger.c
Dasky 85b3b98570
Move SPLIT_HAND_PIN setup to split_pre_init (#17271)
* Move SPLIT_HAND_PIN setup to split_pre_init

* doppelganger should use old behaviour

* Add comment for future

Co-authored-by: Joel Challis <git@zvecr.com>

Co-authored-by: Joel Challis <git@zvecr.com>
2022-06-06 01:33:32 +01:00

45 lines
1.5 KiB
C

/* Copyright 2019 Yiancar-Designs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "doppelganger.h"
void keyboard_pre_init_kb(void) {
setPinOutput(C6);
setPinOutput(B0);
}
bool led_update_kb(led_t led_state) {
bool res = led_update_user(led_state);
if (res) {
// writePin sets the pin high for 1 and low for 0.
// In this example the pins are inverted, setting
// it low/0 turns it on, and high/1 turns the LED off.
// This behavior depends on whether the LED is between the pin
// and VCC or the pin and GND.
writePin(C6, !led_state.caps_lock);
}
return res;
}
__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) {
writePin(B0, !(state & (1UL << 1)));
return state;
}
// Override core logic as we reuse SPLIT_HAND_PIN within matrix pins
bool is_keyboard_left(void) {
setPinInput(SPLIT_HAND_PIN);
return readPin(SPLIT_HAND_PIN);
}