qmk_sweep_skeletyl/keyboards/planck/rev6_drop/matrix.c
Jack Humbert 42cd55e08d
Planck Matrix Fixes (#21196)
* fix non-default keymap compiling, initial matrix state, watchdog options

* fix: allow planck/rev7 to be used with ENCODER_ENABLE = no

* chore: update function name on all cases.

* remove old midi tone option

Co-authored-by: Ryan <fauxpark@gmail.com>

* fixes abhixec's planck keymap

* add audio enable condition to abhixec's planck keymap

* add audio enable condition to all muse includes

* Revert "add audio enable condition to all muse includes"

This reverts commit 9779e908970dbf7cf81b1a3f968ef2e85ae2b76f.

* Revert "add audio enable condition to abhixec's planck keymap"

This reverts commit 24c742a5e8ddd55c45ce9f1917b0cb237d4bf721.

* Revert "fixes abhixec's planck keymap"

This reverts commit 4bb085d1ff00febc92ff6211da4fb776c6379fad.

---------

Co-authored-by: Peter.Falken <luis@bitjester.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
2023-06-20 20:32:32 -04:00

75 lines
2.2 KiB
C

/*
* Copyright 2018-2023 Jack Humbert <jack.humb@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
/* matrix state(1:on, 0:off) */
static pin_t matrix_row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static pin_t matrix_col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
static matrix_row_t matrix_inverted[MATRIX_COLS];
void matrix_init_custom(void) {
// actual matrix setup - cols
for (int i = 0; i < MATRIX_COLS; i++) {
setPinOutput(matrix_col_pins[i]);
writePinLow(matrix_col_pins[i]);
}
// rows
for (int i = 0; i < MATRIX_ROWS; i++) {
setPinInputLow(matrix_row_pins[i]);
}
}
bool matrix_scan_custom(matrix_row_t current_matrix[]) {
bool changed = false;
// actual matrix
for (int col = 0; col < MATRIX_COLS; col++) {
matrix_row_t data = 0;
// strobe col
writePinHigh(matrix_col_pins[col]);
// need wait to settle pin state
wait_us(20);
// read row data
for (int row = 0; row < MATRIX_ROWS; row++) {
data |= (readPin(matrix_row_pins[row]) << row);
}
// unstrobe col
writePinLow(matrix_col_pins[col]);
if (matrix_inverted[col] != data) {
matrix_inverted[col] = data;
}
}
for (int row = 0; row < MATRIX_ROWS; row++) {
matrix_row_t old = current_matrix[row];
current_matrix[row] = 0;
for (int col = 0; col < MATRIX_COLS; col++) {
current_matrix[row] |= ((matrix_inverted[col] & (1 << row) ? 1 : 0) << col);
}
changed |= old != current_matrix[row];
}
return changed;
}