70e42489de
With this change, tap dance will now store the pressed state of the tap-dance key, and allow one to make an action sooner, while the key is still held, and only unregister when the key is released. The registration must happen in the `on_dance_finished` callback, while unregistering goes to `on_reset`. The surrounding code makes sure not to call either multiple times. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
135 lines
3.3 KiB
C
135 lines
3.3 KiB
C
#include "quantum.h"
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static qk_tap_dance_state_t qk_tap_dance_state;
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static void _process_tap_dance_action_pair (qk_tap_dance_state_t *state,
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uint16_t kc1, uint16_t kc2) {
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uint16_t kc;
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if (state->count == 0)
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return;
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kc = (state->count == 1) ? kc1 : kc2;
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register_code (kc);
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unregister_code (kc);
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if (state->count >= 2) {
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reset_tap_dance (state);
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}
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}
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static void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
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qk_tap_dance_user_fn_t fn)
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{
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if (fn) {
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fn(state);
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}
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}
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void process_tap_dance_action_on_each_tap (uint16_t keycode)
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{
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uint16_t idx = keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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action = tap_dance_actions[idx];
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switch (action.type) {
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case QK_TAP_DANCE_TYPE_FN:
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_each_tap);
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break;
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default:
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break;
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}
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}
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void process_tap_dance_action_on_dance_finished (uint16_t keycode)
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{
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uint16_t idx = keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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action = tap_dance_actions[idx];
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switch (action.type) {
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case QK_TAP_DANCE_TYPE_PAIR:
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_process_tap_dance_action_pair (&qk_tap_dance_state,
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action.pair.kc1, action.pair.kc2);
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break;
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case QK_TAP_DANCE_TYPE_FN:
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_process_tap_dance_action_fn (&qk_tap_dance_state, action.fn.on_dance_finished);
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break;
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default:
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break;
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}
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}
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bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
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bool r = true;
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switch(keycode) {
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case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
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process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
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if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
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process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
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} else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
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reset_tap_dance (&qk_tap_dance_state);
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} else {
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r = false;
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}
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qk_tap_dance_state.active = true;
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qk_tap_dance_state.pressed = record->event.pressed;
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if (record->event.pressed) {
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qk_tap_dance_state.keycode = keycode;
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qk_tap_dance_state.timer = timer_read ();
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qk_tap_dance_state.count++;
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}
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break;
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default:
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if (qk_tap_dance_state.keycode) {
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// if we are here, the tap dance was interrupted by a different key
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process_tap_dance_action_on_each_tap (qk_tap_dance_state.keycode);
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process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
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reset_tap_dance (&qk_tap_dance_state);
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qk_tap_dance_state.active = false;
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}
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break;
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}
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return r;
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}
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void matrix_scan_tap_dance () {
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if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
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// if we are here, the tap dance was timed out
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process_tap_dance_action_on_dance_finished (qk_tap_dance_state.keycode);
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reset_tap_dance (&qk_tap_dance_state);
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}
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}
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void reset_tap_dance (qk_tap_dance_state_t *state) {
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uint16_t idx = state->keycode - QK_TAP_DANCE;
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qk_tap_dance_action_t action;
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if (state->pressed)
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return;
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action = tap_dance_actions[idx];
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switch (action.type) {
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case QK_TAP_DANCE_TYPE_FN:
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if (action.fn.on_reset) {
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action.fn.on_reset(state);
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}
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break;
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default:
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break;
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}
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state->keycode = 0;
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state->count = 0;
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state->active = false;
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}
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