qmk_sweep_skeletyl/keyboards/rmi_kb/aelith/aelith.h
Ramon Imbao df3c9a5401
Rename ramonimbao folder to rmi_kb (#19699)
Co-authored-by: Joel Challis <git@zvecr.com>
2023-02-08 20:05:21 -07:00

64 lines
2.9 KiB
C

/* Copyright 2020 Ramon Imbao
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define XXX KC_NO
// Split backspace
// Split right shift
#define LAYOUT_alice_split_bs( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, \
k10, k11, k12, k13, k14, k15, k16, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, \
k20, k21, k22, k23, k24, k25, k26, k28, k29, k2a, k2b, k2c, k2d, k2f, \
k31, k32, k33, k34, k35, k36, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f, \
k41, k43, k44, k46, k49, k4b, k4f \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f }, \
{ k10, k11, k12, k13, k14, k15, k16, XXX, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX, k28, k29, k2a, k2b, k2c, k2d, XXX, k2f }, \
{ XXX, k31, k32, k33, k34, k35, k36, XXX, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f }, \
{ XXX, k41, XXX, k43, k44, XXX, k46, XXX, XXX, k49, XXX, k4b, XXX, XXX, XXX, k4f }, \
}
// 2u backspace
// Split right shift
#define LAYOUT_alice( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0f, \
k10, k11, k12, k13, k14, k15, k16, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, \
k20, k21, k22, k23, k24, k25, k26, k28, k29, k2a, k2b, k2c, k2d, k2f, \
k31, k32, k33, k34, k35, k36, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f, \
k41, k43, k44, k46, k49, k4b, k4f \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, XXX, k0f }, \
{ k10, k11, k12, k13, k14, k15, k16, XXX, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f }, \
{ k20, k21, k22, k23, k24, k25, k26, XXX, k28, k29, k2a, k2b, k2c, k2d, XXX, k2f }, \
{ XXX, k31, k32, k33, k34, k35, k36, XXX, k38, k39, k3a, k3b, k3c, k3d, k3e, k3f }, \
{ XXX, k41, XXX, k43, k44, XXX, k46, XXX, XXX, k49, XXX, k4b, XXX, XXX, XXX, k4f }, \
}