qmk_sweep_skeletyl/keyboards/ungodly/launch_pad/keymaps/warzone/keymap.c
Ryan 74223c34a9
Remove legacy keycodes, part 6 (#18740)
* `KC_RSHIFT` -> `KC_RSFT`

* `KC_RCTRL` -> `KC_RCTL`

* `KC_LSHIFT` -> `KC_LSFT`

* `KC_LCTRL` -> `KC_LCTL`
2022-10-16 14:14:40 +01:00

270 lines
14 KiB
C

/* Copyright 2020 Ungodly Design <hello@ungodly.design>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "analog.h"
#include "qmk_midi.h"
/* Force Numlock on */
void matrix_init_user (void) {
if (!host_keyboard_led_state().num_lock) {
tap_code(KC_NUM_LOCK);
}
}
// Tap Dance declarations
enum {
TD_ESC_TAB,
TD_NUMLOCK_L1,
TD_3_L0
};
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Escape, twice for Number 4 (armor plates in warzone)
[TD_ESC_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_TAB),
[TD_3_L0] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_3, 1),
[TD_NUMLOCK_L1] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_NUM_LOCK, 1),
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Numpad Layer
* ,-------------------.
* | NV | / | * |BK/FN|
* |----|----|----|-----|
* | 7 | 8 | 9 | - |
* |----|----|----|-----|
* | 4 | 5 | 6 | + |
* |----|----|----|-----|
* | 1 | 2 | 3 | En |
* |----|----|----|-----|
* | 0 | 0 | . | En |
* `--------------------'
*/
[0] = LAYOUT_ortho_5x4(
TD(TD_NUMLOCK_L1), KC_PSLS, KC_PAST, LT(2, KC_BSPC),
KC_P7, KC_P8, KC_P9, KC_PMNS,
KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_P1, KC_P2, KC_P3, KC_PENT,
KC_P0, KC_P0, KC_PDOT, KC_PENT
),
/* Keymap _WAR: (Warzone Layer) Default Numpad Layer for COD Warzone N00BS
* ,-------------------.
* | R | F | V | Spc |
* |----|----|----|-----|
* | E | D | C | Alt |
* |----|----|----|-----|
* | W | S | X | 4 |
* |----|----|----|-----|
* | Q | A | Z | 3 |
* |----|----|----|-----|
* | Esc|Ctrl|Shift| M |
* `--------------------'
*/
[1] = LAYOUT_ortho_5x4(
KC_R, KC_F, KC_V, KC_SPACE,
KC_E, KC_D, KC_C, KC_LALT,
KC_W, KC_S, KC_X, KC_4,
KC_Q, KC_A, KC_Z, TD(TD_3_L0),
TD(TD_ESC_TAB), KC_LCTL, KC_LSFT, KC_M
),
/* Keymap _FN: RGB Function Layer
* ,-------------------.
* |LAYR| | |RTOG|
* |----|----|----|----|
* |HUD |HUI | |RGBP|
* |----|----|----|----|
* |SAD |SAI | |RMOD|
* |----|----|----|----|
* |VAD |VAS | | |
* |----|----|----|----|
* |RST |RST | | |
* `-------------------'
*/
[2] = LAYOUT_ortho_5x4(
KC_LUP, XXXXXXX, XXXXXXX, RGB_TOG,
RGB_HUD, RGB_HUI, XXXXXXX, RGB_M_P,
RGB_SAD, RGB_SAI, XXXXXXX, RGB_MOD,
RGB_VAD, RGB_VAI, XXXXXXX, XXXXXXX,
QK_BOOT, QK_BOOT, XXXXXXX, XXXXXXX
),
};
// (Optional) Rotary Encoder, Volume Control
bool encoder_update_user(uint8_t index, bool clockwise) {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
return true;
}
// Potentiometer Slider, MIDI Control
uint8_t divisor = 0;
void slider(void){
if (divisor++) { // only run the slider function 1/256 times it's called
return;
}
midi_send_cc(&midi_device, 2, 0x3E, 0x7F - (analogReadPin(SLIDER_PIN) >> 3));
}
void matrix_scan_user(void) {
slider();
}
// 0.91" OLED, 128x32 resolution
#ifdef OLED_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
return OLED_ROTATION_180;
}
static void render_rocket_logo(void) {
static const char PROGMEM rocket_logo[]={
// Rocket Screen
// 'home', 128x32px
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};
oled_write_raw_P(rocket_logo, sizeof(rocket_logo));
}
static void render_warzone_logo(void) {
static const char PROGMEM warzone_logo[]={
// Home Screen
// 'warzone_bit', 128x32px
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};
oled_write_raw_P(warzone_logo, sizeof(warzone_logo));
}
static void render_light_logo(void) {
static const char PROGMEM light_logo[]={
// RGB Screen
// 'rgb', 128x32px
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x02, 0x02,
0x02, 0x03, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
oled_write_raw_P(light_logo, sizeof(light_logo));
}
bool oled_task_user(void) {
switch (get_highest_layer(layer_state)) {
case 0:
render_rocket_logo();
break;
case 1:
render_warzone_logo();
break;
case 2:
render_light_logo();
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR(" UND"), false);
break;
}
return false;
}
#endif