qmk_sweep_skeletyl/sony_usb/keymap.c

125 lines
5.9 KiB
C

/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "usb_keycodes.h"
#include "util.h"
#include "keymap.h"
// Following macros help you to define a keymap with the form of actual keyboard layout.
/* SONY NEWS NWP-5461 */
#define KEYMAP( \
K7A, K01,K02,K03,K04,K05, K06,K07,K08,K09,K0A, K68,K69, K64,K65,K52, \
K0B,K0C,K0D,K0E,K0F,K10,K11,K12,K13,K14,K15,K16,K17,K18,K19, K6A, K4B,K4C,K4D,K4E, \
K1A,K1B,K1C,K1D,K1E,K1F,K20,K21,K22,K23,K24,K25,K26,K27, K6B, K4F,K50,K51,K56, \
K28,K29,K2A,K2B,K2C,K2D,K2E,K2F,K30,K31,K32,K33,K34, K35, K6C, K53,K54,K55,K5A, \
K36,K37,K38,K39,K3A,K3B,K3C,K3D,K3E,K3F,K40,K41, K42, K6D, K57,K59,K58, \
K43,K44,K45, K46, K47, K48,K49,K4A, K6E, K66,K5B,K5C,K5D \
) { \
{ KB_NO, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
{ KB_##K08, KB_##K09, KB_##K0A, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \
{ KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \
{ KB_##K18, KB_##K19, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_##K1F }, \
{ KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \
{ KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \
{ KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_##K35, KB_##K36, KB_##K37 }, \
{ KB_##K38, KB_##K39, KB_##K3A, KB_##K3B, KB_##K3C, KB_##K3D, KB_##K3E, KB_##K3F }, \
{ KB_##K40, KB_##K41, KB_##K42, KB_##K43, KB_##K44, KB_##K45, KB_##K46, KB_##K47 }, \
{ KB_##K48, KB_##K49, KB_##K4A, KB_##K4B, KB_##K4C, KB_##K4D, KB_##K4E, KB_##K4F }, \
{ KB_##K50, KB_##K51, KB_##K52, KB_##K53, KB_##K54, KB_##K55, KB_##K56, KB_##K57 }, \
{ KB_##K58, KB_##K59, KB_##K5A, KB_##K5B, KB_##K5C, KB_##K5D, KB_NO, KB_NO }, \
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_##K64, KB_##K65, KB_##K66, KB_NO }, \
{ KB_##K68, KB_##K69, KB_##K6A, KB_##K6B, KB_##K6C, KB_##K6D, KB_##K6E, KB_NO }, \
{ KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, }, \
{ KB_NO, KB_NO, KB_##K7A, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO } \
}
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
0, // Fn0
0, // Fn1
0, // Fn2
0, // Fn3
0, // Fn4
0, // Fn5
0, // Fn6
0 // Fn7
};
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
KB_NO, // Fn0
KB_NO, // Fn1
KB_NO, // Fn2
KB_NO, // Fn3
KB_NO, // Fn4
KB_NO, // Fn5
KB_NO, // Fn6
KB_NO // Fn7
};
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: default
* ,---. ,------------------------, ,------------------------. ,---------.
* |Pow| | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10| | F11| F12| ,-----------.
* `---' `------------------------' `------------------------' `---------' | *| /| +|
* ,-------------------------------------------------------------. ,---. ,---------------|
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| BS | |Hlp| | 7| 8| 9| -|
* |-------------------------------------------------------------| |---| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Del| | |Ins| | 4| 5| 6| ,|
* |---------------------------------------------------------' | |---| |---------------|
* |Ctrl | A| S| D| F| G| H| J| K| L| ;| '| `|Return| |Clr| | 1| 2| 3| |
* |-------------------------------------------------------------| |---| |-----------|Ent|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /| |Shift | |PgU| | 0| .| Up| |
* |-------------------------------------------------------------| |---| |---------------|
* |Alt |Gui |Alt | Space | |Gui|App|Ctrl | |PgD| |Tab|Lef|Dow|Rig|
* `-------------------------------------------------------------' `---' `---------------'
*/
KEYMAP(
PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PAST,PSLS,PPLS,
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,BSPC, HELP, P7, P8, P9, PMNS,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,DEL, INS, P4, P5, P6, PCMM,
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,GRV, ENT, CLR, P1, P2, P3, PENT,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RO, RSFT, PGUP, P0, PDOT,UP,
LCTL,LGUI,LALT, SPC, ERAS, RALT,RGUI,RCTL, PGDN, TAB, LEFT,DOWN,RGHT
),
};
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
return pgm_read_byte(&keymaps[(layer)][(row)][(col)]);
}
uint8_t keymap_fn_layer(uint8_t fn_bits)
{
return pgm_read_byte(&fn_layer[biton(fn_bits)]);
}
uint8_t keymap_fn_keycode(uint8_t fn_bits)
{
return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
}