qmk_sweep_skeletyl/keyboards/rainkeeb/keymaps/default/keymap.c
rainsff c41c8ff780
Add rainkeeb keyboard (#10875)
* Add rainkeeb

Add support for rainkeeb

* gpl license added

* updated

* Apply suggestions from code review

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>

* Apply suggestions from code review

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>

* Update info.json

* via keymap added

* updated keymap and .h to work properly

* fixed oled code oops

Co-authored-by: ridingqwerty <george.g.koenig@gmail.com>
2020-11-27 13:04:56 -05:00

115 lines
4.2 KiB
C

/* Copyright 2020 Regan Palmer
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_BASE,
_RAISE,
_ADJUST,
_GAME,
};
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define GAME TG(_GAME)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_MPLY, KC_H, KC_J, KC_K, KC_L, KC_ENT,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PSCR, KC_N, KC_M, KC_COMM, KC_DOT, KC_BSPC,
KC_LCTL, KC_LALT, KC_LGUI, KC_LSFT, RAISE, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL),
[_RAISE] = LAYOUT(
KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
KC_ESC, KC_GRV, KC_BSLS, KC_UP, KC_MINS, KC_TRNS, KC_LBRC, KC_RBRC, KC_SCLN, KC_QUOT, KC_TRNS,
KC_TAB, KC_CAPS, KC_LEFT, KC_DOWN, KC_RGHT, ADJUST, KC_EQL, KC_SLSH, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_ADJUST] = LAYOUT(
KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,
KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, GAME, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_TRNS,
RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_INS, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
[_GAME] = LAYOUT(
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, GAME, KC_H, KC_J, KC_K, KC_L, KC_ENT,
KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PSCR, KC_N, KC_M, KC_COMM, KC_DOT, KC_BSPC,
KC_LCTL, KC_LALT, KC_LGUI, KC_LSFT, KC_NO, KC_SPC, KC_RGUI, KC_RALT, KC_RCTL)
};
void encoder_update_user(uint8_t index, bool clockwise) {
switch (get_highest_layer(layer_state)) {
case _BASE:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
case _RAISE:
if (clockwise) {
tap_code(KC_MS_WH_DOWN);
} else {
tap_code(KC_MS_WH_UP);
}
break;
case _ADJUST:
if (clockwise) {
tap_code(KC_MS_WH_RIGHT);
} else {
tap_code(KC_MS_WH_LEFT);
}
break;
case _GAME:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
}
}
char wpm[10];
void oled_task_user(void) {
sprintf(wpm, "WPM: %03d", get_current_wpm());
// Host Keyboard Layer Status
oled_write_P(PSTR(" rainkeeb \n"), false);
oled_write_P(PSTR(" Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _BASE:
oled_write_P(PSTR("Default\n"), false);
break;
case _RAISE:
oled_write_P(PSTR("Raise\n"), false);
break;
case _ADJUST:
oled_write_P(PSTR("Adjust\n"), false);
break;
case _GAME:
oled_write_P(PSTR("Game\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
oled_write_P(PSTR(" "), false);
oled_write(wpm, false);
}