qmk_sweep_skeletyl/keyboards/preonic/keymaps/kuatsure/keymap.c

190 lines
9.8 KiB
C

/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "kuatsure.h"
#define LAYOUT_preonic_grid_wrapper(...) LAYOUT_preonic_grid(__VA_ARGS__)
enum preonic_layers {
_QWERTY,
_GAME,
_LOWER,
_RAISE,
_ADJUST,
};
enum preonic_keycodes {
QWERTY = USER_SAFE_RANGE,
GAME,
LOWER,
RAISE,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab/M| Q | W | E | R | T | Y | U | I | O | P | \ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc/C| A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Leader| Game | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = LAYOUT_preonic_grid_wrapper(
KC_GRV, _________________NUMBER_L1_________________, _________________NUMBER_R1_________________, KC_BSPC,
KT_MTAB, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSLS,
KT_CESC, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
KC_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_ENT,
QK_LEAD, GAME, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
),
/* Game
*
* Mostly transparent, but wanted to disable gui key.
* Also give a key to get back to qwerty layout.
*
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | |Qwerty| | Spc | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_GAME] = LAYOUT_preonic_grid_wrapper(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, QWERTY, _______, KC_SPC, _______, _______, _______, _______, _______, _______, _______, _______
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | E`~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | | Up | | ` | < | { | } | _ | | | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Del | Left | Down | Right| ~ | = | ( | ) | + | : | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | Vol- | Prev | Play | Next | Vol+ | - | [ | ] | > | ? | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Mute | | | | | | Home | PgDn | PgUp | End |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = LAYOUT_preonic_grid_wrapper(
QK_GESC, _________________SYMBOL_L1_________________, _________________SYMBOL_R1_________________, _______,
_______, _______, _______, KC_UP, _______, KC_GRV, _______, ____CRBRACES____, KC_UNDS, _______, KC_PIPE,
_______, KC_DEL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TILD, KC_EQL, _____PARENS_____, KC_PLUS, KC_COLN, KC_DQT ,
_______, KC_VOLD, KC_MRWD, KC_MPLY, KC_MFFD, KC_VOLU, KC_MINS, ___SQBRACKETS___, _______, KC_QUES, _______,
_______, KC_MUTE, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | F9 | F10 | F11 | F12 | | * | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F5 | F6 | F7 | F8 | | = | 4 | 5 | 6 | + | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | | - | 1 | 2 | 3 | / | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | 0 | 0 | | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = LAYOUT_preonic_grid_wrapper(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, ____________FUNCTION_3____________, _______, KC_ASTR, KC_7, KC_8, KC_9, KC_0, _______,
_______, ____________FUNCTION_2____________, _______, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS, _______,
_______, ____________FUNCTION_1____________, _______, KC_MINS, KC_1, KC_2, KC_3, KC_SLASH, _______,
_______, _______, _______, _______, _______, _______, _______, _______, KC_0, KC_0, _______, _______
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | MAKE | FLSH | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | Boot | Debug| | |Aud on|AudOff| | | | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | VRSN | | |MusMod|Mus on|MusOff| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | |Qwerty| Game | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = LAYOUT_preonic_grid_wrapper(
____________FUNCTION_1____________, ____________FUNCTION_2____________, ____________FUNCTION_3____________,
_______, KB_MAKE, KB_FLSH, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
_______, QK_BOOT, DB_TOGG, _______, _______, AU_ON, AU_OFF, _______, _______, _______, _______, _______,
_______, KB_VRSN, _______, _______, MU_NEXT, MU_ON, MU_OFF, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, QWERTY, GAME, _______, _______
),
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case GAME:
if (record->event.pressed) {
set_single_persistent_default_layer(_GAME);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
}
return true;
};