qmk_sweep_skeletyl/keyboards/keebio/iris/keymaps/davidrambo/keymap.c
Zach White 38d8d5445e
Remove KEYMAP and LAYOUT_kc (#12160)
* alias KEYMAP to LAYOUT

* remove KEYMAP and LAYOUT_kc
2021-05-11 10:10:31 -07:00

156 lines
6.1 KiB
C

#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
//keycode shorthands
#define KC____ KC_TRNS // three underscores "___" for transparent
#define KC_SYM MO(3)
#define KC_MAC TO(0)
#define KC_PC TO(1)
#define KC_GM TO(2)
#define KC_NAVMAC LT(4, KC_TAB)
#define KC_NAVPC LT(5, KC_TAB)
//text editor shortcuts for NAV and NAVPC
#define KC_AL LALT(KC_LEFT)
#define KC_AR LALT(KC_RGHT)
#define KC_CL LCTL(KC_LEFT)
#define KC_CR LCTL(KC_RGHT)
#define KC_ABSPC LALT(KC_BSPC)
#define KC_CBSPC LCTL(KC_BSPC)
//internet browser tab shortcuts and window swapping for Mac and Windows
#define KC_GSL LGUI(S(KC_LEFT))
#define KC_GSR LGUI(S(KC_RGHT))
#define KC_CPGD LCTL(KC_PGDN)
#define KC_CPGU LCTL(KC_PGUP)
#define KC_CMBS GUI_T(KC_BSPC)
#define KC_CTBS CTL_T(KC_BSPC)
#define KC_C_TAB LCTL(KC_TAB)
#define KC_G_TAB LGUI(KC_TAB)
#define KC_A_TAB LALT(KC_TAB)
//layer shorthands
#define _COLEMAK 0
#define _PC 1
#define _GAME 2
#define _SYMBOL 3
#define _NAVMAC 4
#define _NAVPC 5
enum {
// SFT_LCK //tapdance declarations
COLEMAK = 0,
PC,
GAME,
SYMBOL,
NAV, //Navigation layer for Mac Colemak
NAVPC, //Navigation layer for PC Colemak
SFT_LCK //tapdance declaration
};
#define KC_SFLK TD(SFT_LCK) // alias for tapdance
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_COLEMAK] = LAYOUT(
//,----+----+----+----+----+----. ,----+----+----+----+----+----.
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_MINS,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_GRV , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y ,KC_SCLN,KC_BSPC,
//|----+----+----+----+----+----| |----+----+----+----+----+----|
KC_NAVMAC, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O ,KC_QUOT,
//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
KC_SFLK, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_PC , KC_ENT , KC_K , KC_M ,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT,
//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
KC_LCTL,KC_LGUI,KC_CMBS, KC_SPC, KC_SYM, KC_LALT
// `----+----+----' `----+----+----'
),
[_PC] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_NAVPC,KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_GM, KC____, KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_LGUI , KC_LCTL , KC_CTBS , KC____ , KC____ , KC____
),
[_GAME] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_B , KC_T , KC_Q , KC_W , KC_E , KC_R , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_M, KC_P , KC____, KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_G , KC_I , KC_SPC, KC_BSPC, KC_MAC, KC____
),
[_SYMBOL] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
KC____ , KC_HOME, KC_END , KC_VOLD, KC_VOLU, KC_MPLY,KC____, KC____,KC____, KC_MINS, KC____ , KC____ , KC____ , KC____ ,
KC____ , KC____ , KC____, KC____, KC____ , KC____
),
[_NAVMAC] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_C_TAB, KC_AL , KC_UP , KC_AR , KC_DEL , KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_GSL , KC_LEFT, KC_DOWN, KC_RGHT, KC_GSR , KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,KC____, KC____,KC_G_TAB,KC_ABSPC, KC____ , KC____ , KC____ , KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____
),
[_NAVPC] = LAYOUT(
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_C_TAB, KC_CL , KC_UP , KC_CR , KC_DEL , KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ , KC_CPGU, KC_LEFT, KC_DOWN, KC_RGHT, KC_CPGD, KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____ ,KC____, KC____,KC_A_TAB,KC_CBSPC, KC____ , KC____ , KC____ , KC____ ,
KC____ , KC____ , KC____ , KC____ , KC____ , KC____
),
};
// Shift vs. capslock function. From bbaserdem's Planck keymap.
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap once for Shift, twice for Caps Lock
[SFT_LCK] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end)
};