qmk_sweep_skeletyl/keyboards/launchpad/keymaps/default/keymap.c
Drashna Jaelre e6b9980bd4 Remove keymap_config extern from default keymaps (#7399)
* Remove keymap_config extern from default keymaps

* Revert unicode

Apparently VSCode does not like unicode, I didn't actually edit these lines, so it must have been automatic... :(

Co-Authored-By: fauxpark <fauxpark@gmail.com>
2019-11-20 22:31:36 +00:00

59 lines
1.2 KiB
C

// Below layout is based upon /u/That-Canadian's planck layout
#include QMK_KEYBOARD_H
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _FUNC 15
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-------------.
* | 1 | 2 |
* |------+------|
* | 3 | 4 |
* |------+------|
* | 5 | 6 |
* |------+------|
* | FUNC | 8 |
* `-------------'
*/
[_QWERTY] = LAYOUT( \
KC_1, KC_2, \
KC_3, KC_4, \
KC_5, KC_6, \
MO(_FUNC), KC_8 \
),
/* Function
* ,-------------.
* | Q |CALDEL|
* |------+------|
* | A |TSKMGR|
* |------+------|
* | Z | X |
* |------+------|
* | | C |
* `-------------'
*/
[_FUNC] = LAYOUT( \
KC_Q, CALTDEL, \
KC_A, TSKMGR, \
KC_Z, KC_X, \
_______, KC_C \
)
};
void matrix_init_user(void) {
}