qmk_sweep_skeletyl/keyboards/bm60poker/keymaps/ipetepete/keymap.c
Peter Peterson 1e5df7117d
[keyboard] add BM60Poker support (#10475)
* WIP working on new keymap

* tweaking keymap

* updated keymap

* cleaned up a little bit

* New preonic keymap

* my preonic keymap

* added mac layout

* preonic map update

* cleaning up old repo

* cleaning up to match upstream

* more cleanup

* removing old keymaps

* Added BM60 Poker

* Apply suggestions from code review

* Added license

* updated license

* updated license

* Fixed remaining licenses and added layout to rules
2020-10-01 17:13:34 -07:00

144 lines
7.1 KiB
C

/* Copyright 2020 ipetepete
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_qwerty,
_gamer,
_colemak,
_fn,
_rgb,
_spcfn
};
enum keycodes {
gamer = SAFE_RANGE,
qwerty,
colemak
};
#define KC_SPFN LT(_spcfn, KC_SPC) // press for space, hold for function layer (aka spacefn)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_qwerty] = LAYOUT_60_ansi(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPFN, KC_RALT, KC_RCTL, MO(_fn), MO(_rgb)
),
// Gamer standard qwerty layout but with normal space for jumping etc
[_gamer] = LAYOUT_60_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_SPACE, _______, _______, _______, _______
),
[_colemak] = LAYOUT_60_ansi(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______, _______, _______,
_______, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______,
_______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, _______, _______, _______, _______,
_______, _______, _______, KC_SPFN, _______, _______, _______, _______
),
[_fn] = LAYOUT_60_ansi(
KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, _______, KC_UP, _______, _______, _______, KC_CALC, _______, KC_INS, _______, KC_PSCR, KC_SLCK, KC_PAUS, RESET,
_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, _______,
KC_MPLY, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, NK_TOGG, _______, _______, KC_END, KC_PGDN, KC_MNXT,
qwerty, colemak, gamer, _______, _______, _______, _______, _______
),
[_rgb] = LAYOUT_60_ansi(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
_______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, RESET,
_______, _______, _______, _______, _______, _______, _______, _______, RGB_SPI, RGB_SPD, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
[_spcfn] = LAYOUT_60_ansi(
_______, SGUI(1), SGUI(2), SGUI(3), SGUI(4), SGUI(5), SGUI(6), SGUI(7), SGUI(8), SGUI(9), SGUI(0), _______, _______, KC_DEL,
_______, _______, _______, KC_PGUP, _______, KC_LBRC, KC_RBRC, _______, KC_UP, _______, _______, _______, _______, _______,
KC_CAPS, _______, _______, KC_PGDN, _______, KC_LCBR, KC_RCBR, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______,
_______, _______, _______, _______, _______, KC_LPRN, KC_RPRN, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case qwerty:
if (record->event.pressed) {
layer_clear();
layer_on(_qwerty);
set_single_persistent_default_layer(_qwerty);
}
return false;
break;
case colemak:
if (record->event.pressed) {
layer_clear();
layer_on(_colemak);
}
return false;
break;
case gamer:
if (record->event.pressed) {
layer_clear();
layer_on(_gamer);
}
return false;
break;
}
return true;
}
void rgb_matrix_layer_helper (uint8_t red, uint8_t green, uint8_t blue) {
for (int i = 0; i < DRIVER_LED_TOTAL; i++) {
if (HAS_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
rgb_matrix_set_color( i, red, green, blue );
}
}
}
void rgb_matrix_indicators_kb(void)
{
if (!g_suspend_state && rgb_matrix_config.enable) {
switch (get_highest_layer(layer_state)) {
//case _qwerty:
// rgb_matrix_set_color(26, 0xFF, 0x00, 0x00);
// break;
case _colemak:
rgb_matrix_set_color(55, 0xFF, 0xFF, 0xFF);
break;
case _spcfn:
rgb_matrix_set_color(22, 0xFF, 0x00, 0x00);
rgb_matrix_set_color(35, 0xFF, 0x00, 0x00);
rgb_matrix_set_color(36, 0xFF, 0x00, 0x00);
rgb_matrix_set_color(37, 0xFF, 0x00, 0x00);
break;
case _gamer:
rgb_matrix_set_color(16, 0xFF, 0x00, 0xFF);
rgb_matrix_set_color(29, 0xFF, 0x00, 0xFF);
rgb_matrix_set_color(30, 0xFF, 0x00, 0xFF);
rgb_matrix_set_color(31, 0xFF, 0x00, 0xFF);
break;
}
}
}