qmk_sweep_skeletyl/keyboards/keebio/iris/keymaps/mojitas/keymap.c
Ryan 18dc851e37
Remove legacy Debug keycode (#18769)
* `DEBUG` -> `DB_TOGG`, default-ish keymaps

* `DEBUG` -> `DB_TOGG`, user keymaps

* `DEBUG` -> `DB_TOGG`, community layouts

* `DEBUG` -> `DB_TOGG`, userspace

* `DEBUG` -> `DB_TOGG`, docs & core
2022-10-19 11:33:05 +01:00

223 lines
14 KiB
C

/*
Copyright 2021 Mathias Strand <m.strand91@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_swedish.h"
//Nordic(swedish) signs
enum layer_names {
_DVORAK,
_COLEMAK,
_QWERTY,
_GAMING,
_NUMPAD,
_LOWER,
_RAISE,
_ADJUST
};
enum custom_keycodes {
QWERTY = SAFE_RANGE,
DVORAK,
COLEMAK,
GAMING,
NUMPAD,
LOWER,
RAISE,
ADJUST
};
#define SE_YEN ALGR(SE_6) //isn't in the swedish_keymap.h
#define KC_CATDEL LCTL(LALT(KC_DEL)) // Ctrl alt del
#define KC_TSKMGR LCTL(S(KC_ESC)) // Ctrl shift esc
#define KC_Close RALT(KC_F4) // Alt F4
#define KC_MEH1 MEH(KC_1) // crtl shift alt 1
#define KC_MEH2 MEH(KC_2) //
#define KC_MEH3 MEH(KC_3) //
#define KC_MEH4 MEH(KC_4) //
#define KC_MEH5 MEH(KC_5) //
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , SE_ARNG,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , SE_ODIA, SE_ADIA,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , NUMPAD, KC_ENT , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT, LOWER, KC_BSPC, KC_SPC , RAISE , KC_LALT
// `--------+--------+--------' `--------+--------+--------'
),
[_GAMING] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_ESC ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_DEL ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , SE_ODIA, KC_RCTL,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , NUMPAD, KC_ENT , KC_N , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT, LOWER , KC_BSPC, KC_SPC , RAISE, KC_LALT
// `--------+--------+--------' `--------+--------+--------'
),
[_DVORAK] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB , SE_ARNG, SE_ADIA, SE_ODIA, KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L ,KC_DEL ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S ,KC_RCTL ,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_DOT , KC_Q , KC_J , KC_K , KC_X , NUMPAD, KC_ENT , KC_B , KC_M , KC_W , KC_V , KC_Z ,KC_RSFT ,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT, LOWER, KC_BSPC, KC_SPC , RAISE, KC_LALT
// `--------+--------+--------' `--------+--------+--------'
),
[_COLEMAK] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_DEL , KC_APP , KC_VOLD, KC_MUTE, KC_VOLU, KC_LGUI, KC_GRV , KC_MPRV, KC_MPLY, KC_MNXT, KC_DOWN, KC_ESC ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_TAB , KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , SE_ARNG, SE_ADIA,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
KC_LCTL, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , SE_ODIA,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
KC_LSFT, KC_Z , KC_X , KC_C , KC_V , KC_B , NUMPAD, KC_ENT , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, KC_RSFT,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT, LOWER, KC_BSPC, KC_SPC , RAISE, KC_LALT
// `--------+--------+--------' `--------+--------+--------'
),
[_NUMPAD] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, KC_MEH1, KC_BTN2, KC_MS_U, KC_BTN1, KC_CATDEL, KC_PIPE, KC_P7 , KC_P8 , KC_P9 , KC_SLSH, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, KC_MEH4, KC_MS_L, KC_MS_D, KC_MS_R, KC_TSKMGR, KC_COMM, KC_P4 , KC_P5 , KC_P6 , KC_MINS, _______,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
_______, KC_MEH5, KC_ACL0, KC_ACL1, KC_ACL2, KC_MEH3, _______, KC_PENT , KC_DOT , KC_P1 , KC_P2 , KC_P3 , KC_P0 , _______,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
KC_LALT , LOWER, KC_BSPC, _______, RAISE, KC_NUM
// `--------+--------+--------' `--------+--------+--------'
),
[_LOWER] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , KC_F12 ,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, KC_CAPS, KC_PGUP, KC_UP , KC_PGDN, KC_ESC, KC_RCBR, KC_EXLM, KC_ASTR, KC_LPRN, KC_UNDS, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_RPRN, KC_QUES, SE_LBRC, SE_RBRC, KC_LABK, _______,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
_______, KC_ENT , _______, _______, _______, KC_DEL , _______, _______, KC_RABK, SE_LABK, SE_LCBR, SE_RCBR, SE_RABK, _______,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
_______, _______, _______, _______, _______, _______
// `--------+--------+--------' `--------+--------+--------'
),
[_RAISE] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
SE_TILD, KC_EXLM, KC_GRV , KC_EQL , KC_DLR , KC_PERC, SE_PND , SE_EURO , SE_YEN, SE_RCBR, KC_RPRN, _______,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______ , SE_PIPE , SE_AT , KC_HASH, KC_DQT , KC_PERC, KC_PIPE, KC_7 , KC_8 , KC_9 , KC_PMNS, KC_PSLS,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______ , SE_BSLS, SE_TILD, SE_SLSH, KC_AMPR, KC_BSLS, KC_COMM, KC_4 , KC_5 , KC_6 , KC_PPLS, KC_PAST,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
_______ , KC_PIPE, SE_CURR, KC_PLUS, KC_CIRC, KC_TILD, _______ , KC_PENT , KC_DOT , KC_1 , KC_2 , KC_3 , KC_0 , KC_PEQL,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
_______ , _______ , KC_DEL , _______, _______, _______
// `--------+--------+--------' `--------+--------+--------'
),
[_ADJUST] = LAYOUT(
//,--------+--------+--------+--------+--------+--------. ,--------+--------+--------+--------+--------+--------.
_______, GAMING , DVORAK , COLEMAK , QWERTY , QK_BOOT, _______, _______, _______, _______, KC_PWR, QK_BOOT,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______, _______,LGUI(KC_UP),_______,LALT(KC_F4), _______, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,
//|--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------|
_______, _______,LGUI(KC_LEFT),LGUI(KC_DOWN),LGUI(KC_RGHT),_______, _______, DB_TOGG, RGB_HUD, RGB_SAD, RGB_VAD, BL_STEP,
//|--------+--------+--------+--------+--------+--------+--------. ,--------|--------+--------+--------+--------+--------+--------|
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
//`--------+--------+--------+----+---+--------+--------+--------/ \--------+--------+--------+---+----+--------+--------+--------'
_______, _______, _______, _______, _______, _______
// `--------+--------+--------' `--------+--------+--------'
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {set_single_persistent_default_layer(_QWERTY);}
return false;
case DVORAK:
if (record->event.pressed) {set_single_persistent_default_layer(_DVORAK);}
return false;
case NUMPAD:
if (record->event.pressed) {layer_invert(_NUMPAD);}
return false;
case COLEMAK:
if (record->event.pressed) {set_single_persistent_default_layer(_COLEMAK);}
return false;
case GAMING:
if (record->event.pressed) {set_single_persistent_default_layer(_GAMING);}
return false;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
}
return true;
}