qmk_sweep_skeletyl/keyboards/planck/keymaps/impossible
skullydazed 4cdcbdb861 Remove all Makefiles from the keyboards directory. (#1660)
* Remove all Makefiles from the keyboards directory.

* update keymaps added in the last 8 days

* Ignore keyboard/keymap makefiles

* update hand_wire to reflect our new Makefile-less reality

* Update the make guide to reflect the new reality

* move planck keymap options to rules.mk

* update planck keymaps 4real

* trigger travis

* add back build_keyboard.mk

* restore changes to build_keyboard
2017-09-08 13:47:50 -04:00
..
config.h Update existing keymaps 2017-02-25 20:41:13 -08:00
keymap.c Remove PLAY_NOTE_ARRAY usages to get rid of warning. 2017-08-20 12:32:20 -04:00
Makefile adds warnings to 4 keymaps 2016-12-02 13:32:50 -05:00
readme.md Fixed Impossible Layout readme tables (again) 2016-09-21 18:55:14 +00:00
rules.mk Remove all Makefiles from the keyboards directory. (#1660) 2017-09-08 13:47:50 -04:00

The Impossible Layout

The Impossible Layout is named such because it manages to fit in both a numpad and an inverted-T arrow cluster into the same layer as the alpha keys.

Main layout

The Impossible Layout places the middle column of the alphas onto where the punctuation keys were, moving he most used punctuation to be accessed by the thumbs. Because removing the middle columns fits with the Workman layout's philosopy, Workman is used as the basis for the layout. This means the layout should be very easy to learn for Workman users, and reasonable for Colemak users. Other space gains are made by combining keys that are only ever chorded with other non symbol keys (with function-layer alternatives where needed).

Alpha-numeric layer

Q D R W B F U P J 7 8 9
A S H T G N E O I 4 5 6
Z X M C V L Y K Up 1 2 3
Alt/Tab Gui/Esc , CTL/Bsp Fn/Ent SFT/SPC . Left Down Right 0 Adj/Ent

Function layer

! @ # $ % ^ & * F12 F7 F8 F9
Tab [ ] - Del ' ( ) F11 F4 F5 F6
Menu = \ / PgUp F1 F2 F3
Alt/Tab Gui ~ CTL/Bsp Fn/Ent SFT/Spc ; Home PgDn End F10 Adj/Ent

Qwerty

The Qwerty layer, mostly intended for gaming use, makes use of the doubled chorded/non-symbolic keys to obtain use of the entire alpha-numeric typing area.

Qwerty layer

Gui/Esc 1 2 3 4 5 6 7 8 9 0 Bksp
Ctrl Q W E R T Y U I O P /
Shift A S D F G H J K L ; "
Alt/Tab Z X C V Fn/SPC B N M , . Adj/Ent

Qwerty Fn Layer

Gui F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11
Ctrl ~ [ PgUp ] - Up = F12
Shift Tab Home PgDn End Del Left Down Right
Alt/Tab Fn/Spc Menu Adj/Ent

Stenography

The Steno/Plover layer moves the number row below the regular keys, providing a much more comfortable placement for the thumb keys. Using this layout will require a slightly different dictionary to account for different keys being adjacent to the number row.

Steno Layer

S T P H * F P L T D
S K W R * R B G S Z
# # # # # # # # #
A O E U Adj/Ent

Adjustments and Options

In order to switch between layouts and change other keyboard settings, an adjustment layer is accessible from the same position over any layout.

Adjustment Layer

Insert PrtSc Pause RESET
CapLk Voice + Audio MIDIoff
ScrLk Voice - Music MIDI on
Numlk Workman Qwerty Plover Adj/Ent