b8e913c8db
* Migrate action|keyboard|keycode|eeconfig from tmk_core -> quantum
147 lines
4.4 KiB
C
147 lines
4.4 KiB
C
/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stdint.h>
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#include "keyboard.h"
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#include "action.h"
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#ifdef DYNAMIC_KEYMAP_ENABLE
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# ifndef DYNAMIC_KEYMAP_LAYER_COUNT
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# define DYNAMIC_KEYMAP_LAYER_COUNT 4
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# endif
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# if DYNAMIC_KEYMAP_LAYER_COUNT <= 8
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# ifndef LAYER_STATE_8BIT
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# define LAYER_STATE_8BIT
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# endif
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# elif DYNAMIC_KEYMAP_LAYER_COUNT <= 16
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# ifndef LAYER_STATE_16BIT
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# define LAYER_STATE_16BIT
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# endif
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# else
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# ifndef LAYER_STATE_32BIT
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# define LAYER_STATE_32BIT
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# endif
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# endif
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#endif
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#if !defined(LAYER_STATE_8BIT) && !defined(LAYER_STATE_16BIT) && !defined(LAYER_STATE_32BIT)
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# define LAYER_STATE_32BIT
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#endif
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#if defined(LAYER_STATE_8BIT)
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typedef uint8_t layer_state_t;
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# define MAX_LAYER_BITS 3
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# ifndef MAX_LAYER
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# define MAX_LAYER 8
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# endif
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# define get_highest_layer(state) biton(state)
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#elif defined(LAYER_STATE_16BIT)
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typedef uint16_t layer_state_t;
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# define MAX_LAYER_BITS 4
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# ifndef MAX_LAYER
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# define MAX_LAYER 16
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# endif
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# define get_highest_layer(state) biton16(state)
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#elif defined(LAYER_STATE_32BIT)
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typedef uint32_t layer_state_t;
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# define MAX_LAYER_BITS 5
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# ifndef MAX_LAYER
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# define MAX_LAYER 32
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# endif
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# define get_highest_layer(state) biton32(state)
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#else
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# error Layer Mask size not specified. HOW?!
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#endif
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/*
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* Default Layer
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*/
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extern layer_state_t default_layer_state;
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void default_layer_debug(void);
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void default_layer_set(layer_state_t state);
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__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state);
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__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state);
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#ifndef NO_ACTION_LAYER
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/* bitwise operation */
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void default_layer_or(layer_state_t state);
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void default_layer_and(layer_state_t state);
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void default_layer_xor(layer_state_t state);
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#else
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# define default_layer_or(state)
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# define default_layer_and(state)
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# define default_layer_xor(state)
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#endif
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/*
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* Keymap Layer
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*/
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#ifndef NO_ACTION_LAYER
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extern layer_state_t layer_state;
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void layer_state_set(layer_state_t state);
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bool layer_state_is(uint8_t layer);
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bool layer_state_cmp(layer_state_t layer1, uint8_t layer2);
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void layer_debug(void);
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void layer_clear(void);
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void layer_move(uint8_t layer);
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void layer_on(uint8_t layer);
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void layer_off(uint8_t layer);
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void layer_invert(uint8_t layer);
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/* bitwise operation */
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void layer_or(layer_state_t state);
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void layer_and(layer_state_t state);
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void layer_xor(layer_state_t state);
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layer_state_t layer_state_set_user(layer_state_t state);
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layer_state_t layer_state_set_kb(layer_state_t state);
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#else
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# define layer_state 0
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# define layer_state_set(layer)
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# define layer_state_is(layer) (layer == 0)
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# define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & (layer_state_t)1 << layer) != 0)
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# define layer_debug()
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# define layer_clear()
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# define layer_move(layer) (void)layer
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# define layer_on(layer) (void)layer
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# define layer_off(layer) (void)layer
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# define layer_invert(layer) (void)layer
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# define layer_or(state) (void)state
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# define layer_and(state) (void)state
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# define layer_xor(state) (void)state
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# define layer_state_set_kb(state) (void)state
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# define layer_state_set_user(state) (void)state
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#endif
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/* pressed actions cache */
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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void update_source_layers_cache(keypos_t key, uint8_t layer);
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uint8_t read_source_layers_cache(keypos_t key);
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#endif
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action_t store_or_get_action(bool pressed, keypos_t key);
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/* return the topmost non-transparent layer currently associated with key */
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uint8_t layer_switch_get_layer(keypos_t key);
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/* return action depending on current layer status */
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action_t layer_switch_get_action(keypos_t key);
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