qmk_sweep_skeletyl/keyboards/handwired/hnah40rgb/hnah40rgb.c

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3.6 KiB
C

#include "quantum.h"
#ifdef RGB_MATRIX_ENABLE
#if defined (ansi)
led_config_t g_led_config = { {
//Key Matrix to LED Index
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
{22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12 },
{23, 24, 25, 26, 27, 28, 29, 30, 31, NO_LED, 34},
{43, 42, 41, NO_LED, NO_LED, NO_LED, 38, NO_LED, 36, 35, 11}
}, {
//LED Index to Physical Positon
{ 0, 0}, { 20, 0}, { 40, 0 }, { 61, 0 }, { 81, 0}, { 101, 0}, { 122, 0}, { 142, 0}, { 162, 0}, { 183, 0}, { 224, 0}, { 224, 0},
{224, 21}, {183, 21}, {162,21 }, {142, 21}, {122,21}, { 101,21}, { 81 ,21}, { 61 ,21}, { 40 ,21}, { 20 ,21}, { 0 ,21},
{ 0, 42}, { 20, 42}, { 40,42 }, { 61, 42}, { 81,42}, { 101,42}, { 122,42}, { 142,42}, { 162,42}, { 183,42}, { 224,42},
{224, 64}, {224, 64}, {181,64 }, {162, 64}, {122,64}, {101,64}, { 61,64}, { 40,64}, { 20,64}, { 0,64},
{ 0,64}, { 0,0}, { 224,10}, { 224,18}, { 224,30}, { 224,47},
}, {
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1,
} };
#else
led_config_t g_led_config = { {
//Key Matrix to LED Index
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
{22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12 },
{23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 34},
{43, 42, 41, NO_LED, 40, 39, 38, 37, 36, 35, 11}
}, {
//LED Index to Physical Positon
{ 0, 0}, { 20, 0}, { 40, 0 }, { 61, 0 }, { 81, 0}, { 101, 0}, { 122, 0}, { 142, 0}, { 162, 0}, { 183, 0}, { 224, 0}, { 224, 0},
{224, 21}, {183, 21}, {162,21 }, {142, 21}, {122,21}, { 101,21}, { 81 ,21}, { 61 ,21}, { 40 ,21}, { 20 ,21}, { 0 ,21},
{ 0, 42}, { 20, 42}, { 40,42 }, { 61, 42}, { 81,42}, { 101,42}, { 122,42}, { 142,42}, { 162,42}, { 183,42}, { 224,42},
{224, 64}, {224, 64}, {181,64 }, {162, 64}, {122,64}, {101,64}, { 61,64}, { 40,64}, { 20,64}, { 0,64},
{ 0,64}, { 0,0}, { 224,10}, { 224,18}, { 224,30}, { 224,47},
}, {
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4,
1, 1, 4, 4, 4, 4, 4, 4, 4, 4, 4,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1,
} };
#endif
#endif