qmk_sweep_skeletyl/keyboards/abacus/keymaps/default/keymap.c
nickolaij abd8e75cb7
[Keyboard] Abacus Keyboard ReMerge (#8308)
* added abacus keyboard

* keymap updates

* Update keyboards/abacus/config.h

* Update keyboards/abacus/config.h

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/keymap.c

* start cleaning up for merge

* cleaned for merge

* cleaned

* cleaned

* Update keyboards/abacus/abacus.h

* Update keyboards/abacus/keymaps/default/keymap.c

* Update keyboards/abacus/keymaps/default/readme.md

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/rules.mk

* Update keyboards/abacus/info.json

* Update keyboards/abacus/info.json

* Update keyboards/abacus/info.json

* Update keyboards/abacus/readme.md

* Update keyboards/abacus/info.json

* Update keyboards/abacus/rules.mk

* Update keyboards/abacus/rules.mk
2020-03-12 19:22:27 -07:00

148 lines
4.4 KiB
C

/* Copyright 2020 nickolaij
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// wait DELAY ms before unregistering media keys
#define MEDIA_KEY_DELAY 10
// Defines names for use in layer keycodes and the keymap
enum layer_names {
_BASE,
_UPPER,
_LOWER
};
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
NICKURL = SAFE_RANGE,
ALTTAB
};
enum unicode_names {
LOVEEYES,
THINK,
UPSIDEDOWN,
NOMOUTH,
PARTY,
HEART,
EGGPLANT,
PEACH,
EMOJI100,
EMOJIB
};
const uint32_t PROGMEM unicode_map[] = {
[LOVEEYES] = 0x1f60d,
[THINK] = 0x1f914,
[UPSIDEDOWN] = 0x1f643,
[NOMOUTH] = 0x1f636,
[PARTY] = 0x1f973,
[HEART] = 0x1f495,
[EMOJI100] = 0x1f4af,
[PEACH] = 0x1f351,
[EGGPLANT] = 0x1f346,
[EMOJIB] = 0x1f171
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base */
[_BASE] = LAYOUT(
KC_ESCAPE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPACE,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCOLON, KC_BSLASH,
KC_LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMMA, KC_DOT, KC_UP, KC_DELETE,
KC_LCTRL, KC_LGUI, MO(_UPPER), KC_SPACE, KC_ENTER, MO(_LOWER), KC_LEFT, KC_DOWN, KC_RIGHT
),
[_UPPER] = LAYOUT(
KC_GRAVE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
ALTTAB, _______, _______, _______, _______, _______, _______, _______, KC_LBRACKET, KC_RBRACKET, KC_QUOTE, KC_SLASH,
_______, _______, _______, _______, _______, _______, _______, _______, KC_MINUS, KC_EQUAL, _______, _______,
KC_LALT, _______, _______, _______, _______, _______, KC_HOME, _______, KC_END
),
[_LOWER] = LAYOUT(
NICKURL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
_______, KC_F11, KC_F12, RGB_MODE_PLAIN, RGB_MODE_BREATHE, RGB_MODE_RAINBOW, RGB_MODE_SWIRL, RGB_MODE_SNAKE, RGB_MODE_KNIGHT, RGB_MODE_GRADIENT, XXXXXXX, RGB_TOG,
_______, X(LOVEEYES), X(THINK), X(UPSIDEDOWN), X(NOMOUTH), X(PARTY), X(PEACH), X(HEART), X(EGGPLANT), X(EMOJI100), X(EMOJIB), RGB_HUI,
KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case NICKURL:
if (record->event.pressed) {
SEND_STRING("https://www.github.com/nickolaij");
} else {
tap_code(KC_ENTER);
}
return true;
break;
case ALTTAB:
if (record->event.pressed) {
tap_code16(A(KC_TAB));
}
return true;
break;
default:
return true;
}
}
void dip_switch_update_user(uint8_t index, bool active) {
switch (index) {
case 0:
if(active) {
switch(get_highest_layer(layer_state)) {
case _BASE:
tap_code16(LCTL(KC_F));
break;
case _UPPER:
tap_code(KC_MUTE);
break;
case _LOWER:
tap_code(KC_MEDIA_PLAY_PAUSE);
break;
}
}
}
}
void matrix_init_user(void) {
set_unicode_input_mode(UC_WINC);
}
void encoder_update_user(uint8_t index, bool clockwise) {
switch(get_highest_layer(layer_state)) {
case _BASE:
clockwise ? tap_code(KC_PGDN) : tap_code(KC_PGUP);
break;
case _UPPER:
clockwise ? tap_code(KC_VOLU) : tap_code(KC_VOLD);
break;
case _LOWER:
clockwise ? tap_code(KC_MEDIA_NEXT_TRACK) : tap_code(KC_MEDIA_PREV_TRACK);
break;
}
}