qmk_sweep_skeletyl/users/edvorakjp/edvorakjp.h
Ryan 5629ba1807
Remove legacy keycodes, part 4 (#18683)
* `KC_PGDOWN` -> `KC_PGDN`

* `KC_PSCREEN` -> `KC_PSCR`

* `KC_SCOLON` -> `KC_SCLN`

* `KC_BSLASH` -> `KC_BSLS`

* `KC_BSPACE` -> `KC_BSPC`
2022-10-13 18:28:14 +01:00

90 lines
3.6 KiB
C

#pragma once
#include "quantum.h"
#include "action_layer.h"
#define EECONFIG_EDVORAK (uint8_t *)20
// clang-format off
#define __EDVORAKJP_BASE_L1__ KC_QUOTE, KC_COMMA, KC_DOT, KC_Y, KC_Q
#define __EDVORAKJP_BASE_L2__ KC_A, LALT_T(KC_O), LGUI_T(KC_E), LCTL_T(KC_I), KC_U
#define __EDVORAKJP_BASE_L3__ KC_SCLN, KC_X, KC_C, KC_V, KC_Z
#define __EDVORAKJP_BASE_R1__ KC_F, KC_G, KC_R, KC_W, KC_P
#define __EDVORAKJP_BASE_R2__ KC_D, RSFT_T(KC_T), RGUI_T(KC_N), RALT_T(KC_S), KC_M
#define __EDVORAKJP_BASE_R3__ KC_H, KC_J, KC_K, KC_L, KC_B
#define __EDVORAKJP_NUMBER_L__ KC_1, LALT_T(KC_2), LGUI_T(KC_3), LCTL_T(KC_4), KC_5
#define __EDVORAKJP_NUMBER_R__ KC_6, RSFT_T(KC_7), RGUI_T(KC_8), RALT_T(KC_9), KC_0
#define __EDVORAKJP_FUNCTION_L__ KC_F1, KC_F2, LALT_T(KC_F3), LGUI_T(KC_F4), LCTL_T(KC_F5), KC_F6
#define __EDVORAKJP_FUNCTION_R__ KC_F7, RSFT_T(KC_F8), RGUI_T(KC_F9), RALT_T(KC_F10), KC_F11, KC_F12
#define __EDVORAKJP_SYMBOL_L__ KC_EXCLAIM, KC_AT, KC_HASH, KC_DOLLAR
#define __EDVORAKJP_SYMBOL_R__ KC_PERCENT, KC_CIRCUMFLEX, KC_AMPERSAND, KC_ASTERISK
#define __EDVORAKJP_BRACKET_L__ KC_LEFT_CURLY_BRACE, KC_LBRC, KC_LEFT_PAREN
#define __EDVORAKJP_BRACKET_R__ KC_RIGHT_PAREN, KC_RBRC, KC_RIGHT_CURLY_BRACE
#define __EDVORAKJP_PAGE__ KC_HOME, KC_PGDN, KC_PGUP, KC_END
#define __EDVORAKJP_CURSOR__ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
#define LA_TAB LALT_T(KC_TAB)
#define LS_SPC LSFT_T(KC_SPACE)
#define RC_BSPC RCTL_T(KC_BACKSPACE)
#define RC_DEL RCTL_T(KC_DELETE)
#define RG_ENT RGUI_T(KC_ENTER)
#define LOWER_TD TD(TD_EDVORAKJP_LOWER)
#define RAISE_TD TD(TD_EDVORAKJP_RAISE)
// clang-format on
extern keymap_config_t keymap_config;
enum edvorakjp_layers {
L_EDVORAKJP_BASE = 0,
L_EDVORAKJP_LOWER,
L_EDVORAKJP_RAISE,
L_EDVORAKJP_ADJUST,
L_EDVORAKJP_EXTRA,
};
enum edvorakjp_keycodes {
KC_EDVORAKJP_LOWER = SAFE_RANGE,
KC_EDVORAKJP_RAISE,
KC_MAC,
KC_WIN,
KC_JPN,
KC_ENG,
NEW_SAFE_RANGE,
};
enum tap_dance_code {
TD_EDVORAKJP_LOWER = 0,
TD_EDVORAKJP_RAISE,
};
// base
void matrix_init_user(void);
void matrix_init_keymap(void);
layer_state_t layer_state_set_user(layer_state_t state);
layer_state_t layer_state_set_keymap(layer_state_t state);
bool process_record_user(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
// status
void edvorakjp_status_init(void);
bool get_enable_kc_lang(void);
void set_enable_kc_lang(bool new_state);
bool get_japanese_mode(void);
void set_japanese_mode(bool new_state);
/*
* Each process_record_* methods defined here are
* return false if processed, or return true if not processed.
* You can add your original macros in process_record_keymap() in keymap.c.
*/
bool process_record_edvorakjp_swap_scln(uint16_t keycode, keyrecord_t *record);
bool process_record_edvorakjp_config(uint16_t keycode, keyrecord_t *record);
bool process_record_layer(uint16_t keycode, keyrecord_t *record);
bool process_record_ime(uint16_t keycode, keyrecord_t *record);