qmk_sweep_skeletyl/users/arkag/arkag.h
Alexander Kagno 61f9541066 Keymap: Velocikey implemented at userspace, readme is more helpful (#3974)
* deleting arkag branch, forcibly moving changes over to master

* fade_color function added, not tested

* added half functions some stuff

* surround_type function implemented and working.

* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes

* added a fade state machine and functionality

* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout

* changes to sleep breath function, changed how I will switch to HALMAK

* support for halmak added

* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid

* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.

* reformatted some if statements in state detection

* changes to force fade to pause on boot, or plug in.

* Attempting to move over to userspace, pushing to repository for help

* userspace stuff....

* userspace stuff....

* layout changes, working userspace,

Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY

* Layout change

Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.

* Removed excessive tabs in files

* Moved mods on homerow around...

* changes recommended by @drashna

* removed homerow mods, more flashy lighting!

* changed delays for lighting.

* velocikey code retro fit into userspace to match typing speed

currently "working" but isn't as reactive as I want.

* Readme and other documentation hidden throughout code

* Added a pretty picture

* pretty picture actually added

* More readme updates

* Velocikey now working inside my userspace!

* Changed repo macro and fixed readme

* Removed media layer, moved media control to LAZY layer

* fixed more merge issues when I had to merge...
2018-09-25 15:38:04 -07:00

152 lines
2.9 KiB
C

#pragma once
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
#define EECONFIG_USERSPACE (uint8_t *)20
#define LRALT TD(TD_LALT_RALT)
#define QUOTE TD(TD_SING_DOUB)
#define GRAVE TD(TD_GRV_3GRV)
#define OBRACK TD(TD_BRCK_PARN_O)
#define CBRACK TD(TD_BRCK_PARN_C)
#define THREE TD(TD_3_GRV_ACT)
#define STRIKE TD(TD_STRK_SHOT)
#define HYPHEN TD(TD_HYPH_UNDR)
#define CEDILLA TD(TD_C_CED)
#define RAISE MO(1)
#define LOWER MO(2)
#define KEEB MO(3)
#define MEDIA MO(4)
#define LAZY MO(5)
#define MOD_CTL_MASK (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL))
#define MOD_GUI_MASK (MOD_BIT(KC_LGUI) | MOD_BIT(KC_RGUI))
#define MOD_SFT_MASK (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT))
#define LED_FLASH_DELAY 150
#define ACCEL_DELAY 500
#define DEACCEL_DELAY 500
#define INACTIVE_DELAY 250
#define SLEEP_DELAY 180000
enum {
_QWERTY = 0,
_RAISE,
_LOWER,
_KEEB,
_MEDIA,
_LAZY,
};
typedef enum {
OS_MAC, // Don't assign values
OS_WIN,
OS_NIX,
_OS_COUNT,
} OS;
typedef struct {
uint16_t h;
uint8_t s;
uint8_t v;
} Color;
typedef enum {
no_flash = 0,
flash_off,
flash_on,
} flashState;
typedef enum {
add_fade = 0,
sub_fade,
} fadeState;
typedef enum {
active = 0,
inactive,
sleeping,
boot,
} activityState;
enum custom_keycodes {
M_PMOD = SAFE_RANGE,
M_SMOD,
M_P_B,
M_C_A_D,
M_CALC,
M_OS,
M_TF,
M_TM,
M_GGT,
M_LOD,
M_LENNY,
M_BOLD,
M_ITAL,
M_ULIN,
M_SNIPT,
M_REPO,
M_SHRUG,
M_UF,
};
enum tapdances {
TD_3_GRV_ACT = 0,
TD_C_CED,
TD_GRV_3GRV,
TD_SLSH_HTTP,
TD_SING_DOUB,
TD_HYPH_UNDR,
TD_STRK_SHOT,
TD_SPECIAL,
TD_BRCK_PARN_O,
TD_BRCK_PARN_C,
TD_LALT_RALT,
SPC_SFT_NSFT,
};
void send_unicode_hex_string(const char *str);
void velocikey_accelerate(void);
void velocikey_decelerate(void);
uint8_t velocikey_match_speed(uint8_t minValue, uint8_t maxValue);
void set_color (Color new, bool update);
void save_color(Color to_save);
void reset_color(void);
Color mod_color(Color current_color, bool should_add, uint8_t change_amount);
void reverse_fade (void);
void check_state (void);
void fade_rgb (void);
void flash_rgb (void);
void set_os (uint8_t os, bool update);
void tap_key(uint8_t keycode);
void pri_mod(bool press);
void sec_mod(bool press);
void surround_type(uint8_t num_of_chars, uint16_t keycode, bool use_shift);
void long_keystroke(size_t num_of_keys, uint16_t keys[]);
void dance_grv (qk_tap_dance_state_t *state, void *user_data);
void dance_quot (qk_tap_dance_state_t *state, void *user_data);
void dance_strk (qk_tap_dance_state_t *state, void *user_data);
void dance_3 (qk_tap_dance_state_t *state, void *user_data);
void dance_c (qk_tap_dance_state_t *state, void *user_data);
int cur_dance (qk_tap_dance_state_t *state);
void spc_finished (qk_tap_dance_state_t *state, void *user_data);
void spc_reset (qk_tap_dance_state_t *state, void *user_data);