8b05d30cd1
* rename LAYOUT to LAYOUT_all * pluckey.h: add matrix diagram * pluckey.h: use XXX for KC_NO * add LAYOUT_ergo macro with keymap `info.json` had layout data for this macro, but the macro was not present in the source code. * info.json: correct key sequence Fixes incorrect key assignments in QMK Configurator.
81 lines
4.9 KiB
C
81 lines
4.9 KiB
C
/* Copyright 2021 floookay
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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#define XXX KC_NO
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/*
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* ┌───┬───┬───┬───┬───┐ ┌───┬───┬───┬───┬───┐
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* ┌─────┬───┤L02│L03│L04│L05│L06│ │R00│R01│R02│R03│R04├───┬─────┐
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* │L00 │L01├───┼───┼───┼───┼───┤ ┌───┐ ┌───┐ ├───┼───┼───┼───┼───┤R05│R06 │
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* ├─────┼───┤L12│L13│L14│L15│L16│ │L16│ │R10│ │R10│R11│R12│R13│R14├───┼─────┤
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* │L10 │L11├───┼───┼───┼───┼───┤ │ │ │ │ ├───┼───┼───┼───┼───┤R15│R16 │
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* ├─────┼───┤L22│L23│L24│L25│L26│ ├───┤ ├───┤ │R20│R21│R22│R23│R24├───┼─────┤
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* │L20 │L21├───┼───┼───┼───┼───┼───┐ │L36├───┐ ┌───┤R30│ ┌───┼───┼───┼───┼───┼───┤R25│R26 │
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* ├─────┼───┤L32│L33│L34│L35│L36│L41│ │ │ │ │ │ │ │R45│R30│R31│R32│R33│R34├───┼─────┤
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* │L30 │L31├───┼───┼───┼┬──┴──┬┴──┬┘ └──┬┘ ┌┘ └┐ └┬──┘ └┬──┴┬──┴──┬┼───┼───┼───┤R35│R36 │
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* └─────┴───┤L42│L43│L44││L45 │L46│ │L46│ │R40│ │R40│R41 ││R42│R43│R44├───┴─────┘
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* └───┴───┴───┘└─────┴───┘ └───┘ └───┘ └───┴─────┘└───┴───┴───┘
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*/
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/* This is a shortcut to help you visually see your layout.
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*
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* The first section contains all of the arguments representing the physical
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* layout of the board and position of the keys.
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*
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* The second converts the arguments into a two-dimensional array which
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* represents the switch matrix.
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*/
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#define LAYOUT_all( \
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l00, l01, l02, l03, l04, l05, l06, r00, r01, r02, r03, r04, r05, r06, \
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l10, l11, l12, l13, l14, l15, l16, r10, r11, r12, r13, r14, r15, r16, \
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l20, l21, l22, l23, l24, l25, l26, r20, r21, r22, r23, r24, r25, r26, \
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l30, l31, l32, l33, l34, l35, l36, l41, r45, r30, r31, r32, r33, r34, r35, r36, \
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l42, l43, l44, l45, l46, r40, r41, r42, r43, r44 \
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){ \
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{ l00, l01, l02, l03, l04, l05, l06 }, \
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{ l10, l11, l12, l13, l14, l15, l16 }, \
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{ l20, l21, l22, l23, l24, l25, l26 }, \
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{ l30, l31, l32, l33, l34, l35, l36 }, \
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{ XXX, l41, l42, l43, l44, l45, l46 }, \
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{ r06, r05, r04, r03, r02, r01, r00 }, \
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{ r16, r15, r14, r13, r12, r11, r10 }, \
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{ r26, r25, r24, r23, r22, r21, r20 }, \
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{ r36, r35, r34, r33, r32, r31, r30 }, \
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{ XXX, r45, r44, r43, r42, r41, r40 } \
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}
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#define LAYOUT_ergo( \
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l00, l01, l02, l03, l04, l05, l06, r00, r01, r02, r03, r04, r05, r06, \
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l10, l11, l12, l13, l14, l15, l16, r10, r11, r12, r13, r14, r15, r16, \
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l20, l21, l22, l23, l24, l25, r21, r22, r23, r24, r25, r26, \
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l30, l31, l32, l33, l34, l35, l36, l41, r45, r30, r31, r32, r33, r34, r35, r36, \
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l42, l43, l44, l45, l46, r40, r41, r42, r43, r44 \
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){ \
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{ l00, l01, l02, l03, l04, l05, l06 }, \
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{ l10, l11, l12, l13, l14, l15, l16 }, \
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{ l20, l21, l22, l23, l24, l25, XXX }, \
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{ l30, l31, l32, l33, l34, l35, l36 }, \
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{ XXX, l41, l42, l43, l44, l45, l46 }, \
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{ r06, r05, r04, r03, r02, r01, r00 }, \
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{ r16, r15, r14, r13, r12, r11, r10 }, \
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{ r26, r25, r24, r23, r22, r21, XXX }, \
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{ r36, r35, r34, r33, r32, r31, r30 }, \
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{ XXX, r45, r44, r43, r42, r41, r40 } \
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}
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