qmk_sweep_skeletyl/keyboards/adpenrose/kintsugi/kintsugi.h

46 lines
1.8 KiB
C

/* Copyright 2022 adpenrose
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
K00, K01, K02, K03, K04, K05, K06, K50, K51, K52, K53, K54, K55, K56, \
K10, K11, K12, K13, K14, K15, K16, K60, K61, K62, K63, K64, K65, K66, \
K20, K21, K22, K23, K24, K25, K26, K70, K71, K72, K73, K74, K75, K76, \
K30, K31, K32, K33, K34, K35, K36, K80, K81, K82, K83, K84, K85, K86, \
K40, K41, K42, K46, K92, K93, K94, K95, K96 \
) { \
{ K00, K01, K02, K03, K04, K05, K06 }, \
{ K10, K11, K12, K13, K14, K15, K16 }, \
{ K20, K21, K22, K23, K24, K25, K26 }, \
{ K30, K31, K32, K33, K34, K35, K36 }, \
{ K40, K41, K42, KC_NO, KC_NO, KC_NO, K46 }, \
{ K50, K51, K52, K53, K54, K55, K56 }, \
{ K60, K61, K62, K63, K64, K65, K66 }, \
{ K70, K71, K72, K73, K74, K75, K76 }, \
{ K80, K81, K82, K83, K84, K85, K86 }, \
{ KC_NO, KC_NO, K92, K93, K94, K95, K96 } \
}