qmk_sweep_skeletyl/keyboards/handwired/onekey/keymaps/backlight/keymap.c
Joel Challis 38aefaf78e
ARM - Initial backlight support (#6487)
* Move AVR backlight to own file, add borrowed ARM implementation

* Tiny fix for backlight custom logic

* Remove duplicate board from rebase

* Fix f303 onekey example

* clang-format

* clang-format

* Remove backlight keymap debug

* Initial pass of ARM backlight docs

* Initial pass of ARM backlight docs - resolve todos

* fix rules validation logic

* Add f072 warning

* Add f072 warning

* tidy up breathing in backlight keymap

* tidy up breathing in backlight keymap

* add missing break to backlight keymap
2019-10-05 16:57:00 +01:00

40 lines
846 B
C

#include QMK_KEYBOARD_H
//Tap Dance Declarations
enum {
TD_BL = 0
};
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
// noop
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
switch (state->count) {
case 1:
// single tap - step through backlight
backlight_step();
break;
#ifdef BACKLIGHT_BREATHING
case 2:
// double tap - toggle breathing
breathing_toggle();
break;
case 3:
//tripple tap - do some pulse stuff
breathing_pulse();
break;
#endif
default:
// more - nothing
break;
}
}
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_BL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset)
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT( TD(TD_BL) )
};