75 lines
5.8 KiB
C
75 lines
5.8 KiB
C
/* Copyright 2022 MATTMCCA (@MATTMCCA)
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
|
|
#ifdef RGB_MATRIX_ENABLE
|
|
|
|
#define RGB_MATRIX_LED_COUNT 61 // The number of LEDs connected
|
|
|
|
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
|
|
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
|
|
#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
|
|
|
|
#define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color
|
|
#define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
|
|
#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
|
|
#define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
|
|
#define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
|
|
#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
|
|
#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
|
|
#define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
|
|
#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
|
|
#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
|
|
#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
|
|
#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
|
|
#define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
|
|
#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
|
|
#define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
|
|
#define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
|
|
#define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
|
|
|
|
/* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */
|
|
#define ENABLE_RGB_MATRIX_TYPING_HEATMAP
|
|
#define ENABLE_RGB_MATRIX_DIGITAL_RAIN
|
|
|
|
/* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
|
|
#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
|
|
|
|
#endif
|
|
|