qmk_sweep_skeletyl/keyboards/meira/meira.h
James Young 62ef4a9c8a
Meira Refactor (#14566)
* clean up keyboard header files

* use #pragma once include guard
* convert tabs to spaces
* remove redundant #include statements
* update revision references to main header (`../meira.h` -> `meira.h`)

* refactor default keymap

* use LAYOUT as layout macro reference
* use enum statement for layer indexes; make layers contiguous
* use four-space indent
* update keycode grid alignment

* update layout macro aliases

* move layout macro aliases to info.json
  * alias KEYMAP to LAYOUT_ortho_4x12 so the user keymaps don't have to be edited

* touch up meira.h

There's no Planck MIT layout reference here.

* add copyright headers

* workaround patch for grahampheath keymap

The `matrix_init_kb()` function in `meira.c` calls `backlight_set()`, but the grahampheath keymap disables Backlight to make space for Audio, causing the firmware to fail to compile.

This commit wraps the `backlight_set()` call in an ifdef statement, so the call is excluded if Backlight is disabled.

* clean up rules.mk inline comments

* re-order rules.mk settings

* clean up readme.md

* correct link to keyboard image
* change metadata section to unordered list
* spelling corrections
* update make instructions and Docs links
2021-09-23 00:49:02 -07:00

37 lines
1.5 KiB
C

/* Copyright 2017 Cole Markham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
#include "issi.h"
void reset_keyboard_kb(void);
// This a shortcut to help you visually see your layout.
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define LAYOUT_ortho_4x12( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
{ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b } \
}