qmk_sweep_skeletyl/users/mtdjr/solenoid.h
mtdjr e8eaf5630c Updates to mtdjr userspace and keymaps (#3206)
* slight tweaks to xd75 keymap

* update to config.h to remove undef of solenoid active

* code organization for userspace

* updates to userspace and keymaps

* add rgb to userspace and lets split

* add conditional around rgb functions in userpsace

* move rgb layer changes into layer_state_set_user
2018-06-20 15:13:00 -07:00

99 lines
2 KiB
C

#ifndef SOLENOID_H
#define SOLENOID_H
#include <timer.h>
#include "pincontrol.h"
#define SOLENOID_DEFAULT_DWELL 12
#define SOLENOID_MAX_DWELL 100
#define SOLENOID_MIN_DWELL 4
#ifndef SOLENOID_ACTIVE
#define SOLENOID_ACTIVE false
#endif
#ifndef SOLENOID_PIN
#define SOLENOID_PIN F6
#endif
bool solenoid_enabled = SOLENOID_ACTIVE;
bool solenoid_on = false;
bool solenoid_buzz = false;
bool solenoid_buzzing = false;
uint16_t solenoid_start = 0;
uint8_t solenoid_dwell = SOLENOID_DEFAULT_DWELL;
void solenoid_buzz_on(void) {
solenoid_buzz = true;
}
void solenoid_buzz_off(void) {
solenoid_buzz = false;
}
void solenoid_dwell_minus(void) {
if (solenoid_dwell > 0) solenoid_dwell--;
}
void solenoid_dwell_plus(void) {
if (solenoid_dwell < SOLENOID_MAX_DWELL) solenoid_dwell++;
}
void solenoid_toggle(void) {
solenoid_enabled = !solenoid_enabled;
}
void solenoid_stop(void) {
digitalWrite(SOLENOID_PIN, PinLevelLow);
solenoid_on = false;
solenoid_buzzing = false;
}
void solenoid_fire(void) {
if (!solenoid_enabled) return;
if (!solenoid_buzz && solenoid_on) return;
if (solenoid_buzz && solenoid_buzzing) return;
solenoid_on = true;
solenoid_buzzing = true;
solenoid_start = timer_read();
digitalWrite(SOLENOID_PIN, PinLevelHigh);
}
void solenoid_check(void) {
uint16_t elapsed = 0;
if (!solenoid_on) return;
elapsed = timer_elapsed(solenoid_start);
//Check if it's time to finish this solenoid click cycle
if (elapsed > solenoid_dwell) {
solenoid_stop();
return;
}
//Check whether to buzz the solenoid on and off
if (solenoid_buzz) {
if (elapsed / SOLENOID_MIN_DWELL % 2 == 0){
if (!solenoid_buzzing) {
solenoid_buzzing = true;
digitalWrite(SOLENOID_PIN, PinLevelHigh);
}
}
else {
if (solenoid_buzzing) {
solenoid_buzzing = false;
digitalWrite(SOLENOID_PIN, PinLevelLow);
}
}
}
}
void solenoid_setup(void) {
pinMode(SOLENOID_PIN, PinDirectionOutput);
}
#endif