d41961c9ed
* Fix my Tap Dance issues after I broke them * Cleanup and organization of userspace documentation As well as some additional cleanup of functions due to review of documentation. * Enable Tapdance on Glow and remove more animations * Revert to Eager PR debouncing * Add better check for startup animation * Move where RGB Matrix defines are listed * Limit RGB Matrix max val * Update keyboard for Iris Rev 3 conflicts * Enable encoder support on planck ez * Remove is_master check from corne\'s OLED code * Overhaul OLED screens for my Corne * One last removal * Show RGB valu On both sides * Updates for OLED display info * Fix compile issues for rgb config * Disabled Space Cadet for all drashna keymaps * Fix OLED Screen configs * Minor OLED Tweaks * Revert some Iris changes * Fix song include * Handle MAKE macro for the Corne boards better * Add super hacky-hack for eeconfig initialization * Add audio support for Fractal since Elite Cs support it * Add defines for keycode steps * Add White layout * Update Corne RGB info * Add fun effects to layer indication for RGB Matrix enabled boards * Use proper define for product name detection * Update formatting * Use custom timeout mechanism for OLED timeout * Fix up OLED screen HSV code for new HSV structure * Better handle turning off RGB Matrix when sleeping * Disable MultiSplash Animation * Change Iris back to using serial * Why was RGB disabled?!?!?! * Limit val in rgb_matrix_layer_helper function * Remove EECONFIG setting for RGB matrix
24 lines
792 B
C
24 lines
792 B
C
#include QMK_KEYBOARD_H
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#include "drashna.h"
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#define F2_MCRO LT(_GAMEPAD, KC_F2)
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// clang-format off
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_NUMLOCK] = LAYOUT_numpad_5x6(
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KC_F1, F2_MCRO, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
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KC_F3, KC_F4, KC_P7, KC_P8, KC_P9,
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KC_F5, KC_F6, KC_P4, KC_P5, KC_P6, KC_PPLS,
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KC_F7, KC_F8, KC_P1, KC_P2, KC_P3,
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KC_F9, KC_COLN, KC_P0, KC_PDOT, KC_PENT
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),
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[_GAMEPAD] = LAYOUT_numpad_5x6(
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RGB_TOG, _______, _______, EEP_RST, KC_MAKE, RESET,
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RGB_MOD, RGB_RMOD, _______, _______, _______,
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RGB_HUI, RGB_HUD, _______, _______, _______, _______,
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RGB_SAI, RGB_SAD, _______, _______, _______,
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RGB_VAI, RGB_VAD, _______, _______, _______
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),
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};
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// clang-format on
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