41 lines
761 B
C
41 lines
761 B
C
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum pad_layers {
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_L1,
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_FUNC
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};
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// Defines for task manager and such
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#define CALTDEL LCTL(LALT(KC_DEL))
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#define TSKMGR LCTL(LSFT(KC_ESC))
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Layer 1
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* ,------.
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* | 1 |
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* |------|
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* | 2 |
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* |------|
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* | FN |
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* `------'
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*/
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[_L1] = LAYOUT(
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KC_1,
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KC_2,
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MO(_FUNC)
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),
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[_FUNC] = LAYOUT(
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CALTDEL,
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TSKMGR,
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_______
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)
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};
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