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* Move RGBLight animations to data driven, 0-9 * Move RGBLight animations to data driven, A * Move RGBLight animations to data driven, B * Move RGBLight animations to data driven, C * Move RGBLight animations to data driven, D * Move RGBLight animations to data driven, E * Move RGBLight animations to data driven, F * Move RGBLight animations to data driven, G * Move RGBLight animations to data driven, H * Move RGBLight animations to data driven, handwired * Move RGBLight animations to data driven, I * Move RGBLight animations to data driven, J * Move RGBLight animations to data driven, K * Move RGBLight animations to data driven, L * Move RGBLight animations to data driven, M * Move RGBLight animations to data driven, N * Move RGBLight animations to data driven, O * Move RGBLight animations to data driven, P * Move RGBLight animations to data driven, Q * Move RGBLight animations to data driven, R * Move RGBLight animations to data driven, S * Move RGBLight animations to data driven, T * Move RGBLight animations to data driven, U * Move RGBLight animations to data driven, V * Move RGBLight animations to data driven, W * Move RGBLight animations to data driven, X * Move RGBLight animations to data driven, Y * Move RGBLight animations to data driven, Z * Fix incorrect placement * Fix build failures and mismatches |
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.. | ||
keymaps | ||
config.h | ||
info.json | ||
matrix.c | ||
readme.md | ||
rules.mk |
owlet60
Owlet60, a TGR Alice inspired 60%-65% keyboard. Powered with a Pro Micro and 4051 mux multiplexed matrix. PCB can be permanently snapped off for a 60% layout.
Keyboard Maintainer: worthlessowl
Hardware Supported: Owlet60 PCB, standard Pro Micro
Hardware Availability: Keyboard is running on a local pre order as of 24 September 2019, limited quantity
Make example for this keyboard (after setting up your build environment):
make handwired/owlet60:default
See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.