qmk_sweep_skeletyl/keyboards/orthocode
Ryan 023d644bb6
Move RGBLight animations to data driven (#21635)
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* Move RGBLight animations to data driven, X

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* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
2023-08-23 22:11:39 +01:00
..
keymaps [Bug] Prevent dynamic keymaps from processing layers that don't exist (#19225) 2023-01-01 11:55:14 +11:00
config.h Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
info.json Move RGBLight animations to data driven (#21635) 2023-08-23 22:11:39 +01:00
orthocode.c Add core/fallback encoder behaviour (#20320) 2023-04-03 10:18:17 -06:00
orthocode.h Move single LAYOUTs to data driven (#20365) 2023-04-12 13:42:51 +10:00
readme.md [Keyboard] Added Orthocode keyboard (#13487) 2021-07-29 08:23:27 -07:00
rules.mk Migrate MCU and BOOTLOADER to data-driven (#19529) 2023-02-08 18:41:46 +11:00

ORTHOCODE

An ortholinear keyboard with thumb clusters that can be assembled with only through hole components, including usb type-c and compatibility for standard keysets.

  • Keyboard Maintainer: Jrodna
  • Hardware Supported: OrthoCode, atmega32a
  • Hardware Availability: GitHub

Make example for this keyboard (after setting up your build environment):

make orthocode:default

Flashing example for this keyboard:

make orthocode:default:flash

See the build environment setup and the make instructions for more information. Brand new to QMK? Start with our Complete Newbs Guide.