64b1ed4550
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com> Co-authored-by: Nick Brassel <nick@tzarc.org>
231 lines
9.7 KiB
C
231 lines
9.7 KiB
C
/*
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#define LT_DEL LT(_RGB, KC_DEL)
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#define LT_CAPS LT(_FNC, KC_CAPS)
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#define LM_LALT LM(_FNC, MOD_LALT)
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#define LM_NALT LM(_NUM, MOD_LALT)
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#define RSFT_SL RSFT_T(KC_SLSH)
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#define RALT_F6 RALT_T(KC_F6)
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#define CTLINS LCTL(KC_INS) // Ctrl + Insert (terminal copy)
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#define SFTINS LSFT(KC_INS) // Shift + Insert (terminal paste)
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#define AMDREP LCTL(LSFT(KC_S)) // AMD Replay
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#define AMDREC LCTL(LSFT(KC_E)) // AMD Record
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enum piv3rt_layers {
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_DEF,
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_MAC,
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_FNC,
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_RGB,
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_NUM,
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};
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enum piv3rt_keycodes {
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RGB_RST = SAFE_RANGE,
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RGB_PCY, // Cycle through RGB profiles
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RGB_000, // Turn everything off except profiles
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EACUTE, // French É for Windows
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CCED, // French Ç for Windows
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AGRAVE, // French À for Windows
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FRQLT, // French ≪ for Windows
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FRQGT, // French ≫ for Windows
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};
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enum piv3rt_rgbprofiles {
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CSGO,
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TEXT,
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OFF, // Should be the last item
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};
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enum piv3rt_rgbprofiles current_profile = OFF;
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DEF] = LAYOUT(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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LT_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, RSFT_SL, KC_UP, LT_DEL,
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KC_LCTL, KC_LGUI, LM_LALT, KC_SPC, RALT_F6, MO(_FNC), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_MAC] = LAYOUT(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_LGUI, KC_LCTL, KC_LGUI, _______, _______, _______, _______, _______, _______
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),
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[_FNC] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, AGRAVE, KC_UP, EACUTE, _______, KC_INS, _______, _______, KC_UP, KC_UP, KC_PGUP, KC_HOME, KC_PSCR, KC_NUBS,
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_______, KC_HOME, KC_DOWN, KC_END, CTLINS, SFTINS, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_END, KC_F8,
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_______, _______, KC_CALC, CCED, _______, _______, _______, _______, FRQLT, FRQGT, TG(_NUM), KC_VOLU, KC_MUTE,
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_______, TG(_MAC), LM_NALT, _______, KC_MPLY, _______, KC_MPRV, KC_VOLD, KC_MNXT
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),
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[_RGB] = LAYOUT(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, RGB_TOG, _______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_MOD, _______, _______, _______, QK_BOOT,
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_______, _______, _______, _______, _______, RGB_PCY, _______, _______, RGB_SPI, RGB_SPD, _______, _______, EEP_RST,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_000, _______,
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_______, _______, _______, RGB_RST, _______, _______, KC_PWR, AMDREC, AMDREP
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),
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[_NUM] = LAYOUT(
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KC_NLCK, _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, KC_PENT,
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_______, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, TG(_NUM), _______, _______,
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_______, _______, _______, KC_PENT, _______, _______, _______, _______, _______
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),
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};
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void reset_leds(void) {
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current_profile = OFF;
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rgb_matrix_enable();
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rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
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rgb_matrix_sethsv(0x6a, 0x33, 0xff);
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}
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void suspend_wakeup_init_user(void) {
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current_profile = OFF;
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}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case RGB_RST:
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if (record->event.pressed) {
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reset_leds();
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}
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return false;
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break;
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case RGB_PCY:
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if (record->event.pressed) {
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// Cycle through RGB profiles
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current_profile = current_profile == OFF ? 0 : current_profile + 1;
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}
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return false;
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break;
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case RGB_000:
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if (record->event.pressed) {
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rgb_matrix_sethsv(0, 0, 0);
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}
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return false;
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break;
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case EACUTE:
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if (record->event.pressed) {
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SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P2) SS_TAP(X_P0) SS_TAP(X_P1) SS_UP(X_LALT));
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}
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return false;
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break;
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case CCED:
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if (record->event.pressed) {
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SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P1) SS_TAP(X_P9) SS_TAP(X_P9) SS_UP(X_LALT));
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}
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return false;
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break;
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case AGRAVE:
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if (record->event.pressed) {
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SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P0) SS_TAP(X_P1) SS_TAP(X_P9) SS_TAP(X_P2) SS_UP(X_LALT));
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}
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return false;
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break;
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case FRQLT:
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if (record->event.pressed) {
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SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P1) SS_TAP(X_P7) SS_TAP(X_P4) SS_UP(X_LALT));
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}
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return false;
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break;
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case FRQGT:
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if (record->event.pressed) {
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SEND_STRING(SS_DOWN(X_LALT) SS_TAP(X_P1) SS_TAP(X_P7) SS_TAP(X_P5) SS_UP(X_LALT));
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}
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return false;
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break;
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}
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return true;
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};
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bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
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led_t led_state = host_keyboard_led_state();
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if (led_state.caps_lock) {
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// Tab key = 27
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RGB_MATRIX_INDICATOR_SET_COLOR(27, 0xff, 0x00, 0x00);
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}
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if (led_state.num_lock && (layer_state_is(_FNC) || layer_state_is(_NUM))) {
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// ESC key = 13
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RGB_MATRIX_INDICATOR_SET_COLOR(13, 0xff, 0x55, 0x55);
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}
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if (layer_state_is(_NUM)) {
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// Num pad
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for (int i=0; i<3; i++) {
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RGB_MATRIX_INDICATOR_SET_COLOR(3 + i, 0xff, 0x55, 0x55);
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RGB_MATRIX_INDICATOR_SET_COLOR(17 + i, 0xff, 0x55, 0x55);
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RGB_MATRIX_INDICATOR_SET_COLOR(30 + i, 0xff, 0x55, 0x55);
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}
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RGB_MATRIX_INDICATOR_SET_COLOR(43, 0xff, 0x00, 0x00);
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return;
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}
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if (layer_state_is(_RGB)) {
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// AMD record and replay
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RGB_MATRIX_INDICATOR_SET_COLOR(54, 0x00, 0xff, 0x00);
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RGB_MATRIX_INDICATOR_SET_COLOR(55, 0xff, 0x00, 0x00);
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}
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if (current_profile == CSGO) {
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// Moves
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RGB_MATRIX_INDICATOR_SET_COLOR(25, 0xff, 0x00, 0x00);
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RGB_MATRIX_INDICATOR_SET_COLOR(39, 0xff, 0x00, 0x00);
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RGB_MATRIX_INDICATOR_SET_COLOR(38, 0xff, 0x00, 0x00);
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RGB_MATRIX_INDICATOR_SET_COLOR(37, 0xff, 0x00, 0x00);
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// Grenades
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RGB_MATRIX_INDICATOR_SET_COLOR(4, 0x00, 0xff, 0x00);
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RGB_MATRIX_INDICATOR_SET_COLOR(3, 0xff, 0x66, 0x00);
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RGB_MATRIX_INDICATOR_SET_COLOR(2, 0x66, 0x66, 0x22);
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RGB_MATRIX_INDICATOR_SET_COLOR(1, 0xff, 0xff, 0xff);
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// Primary
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RGB_MATRIX_INDICATOR_SET_COLOR(18, 0xff, 0x00, 0x00);
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RGB_MATRIX_INDICATOR_SET_COLOR(17, 0x99, 0x33, 0x00);
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RGB_MATRIX_INDICATOR_SET_COLOR(16, 0x00, 0xff, 0x00);
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// Secondary
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RGB_MATRIX_INDICATOR_SET_COLOR(32, 0x66, 0x66, 0x22);
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RGB_MATRIX_INDICATOR_SET_COLOR(31, 0x00, 0x00, 0xff);
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// Equipment
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RGB_MATRIX_INDICATOR_SET_COLOR(30, 0xff, 0x00, 0xff);
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RGB_MATRIX_INDICATOR_SET_COLOR(29, 0x00, 0x00, 0xff);
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RGB_MATRIX_INDICATOR_SET_COLOR(28, 0x33, 0x66, 0x99);
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RGB_MATRIX_INDICATOR_SET_COLOR(0, 0x33, 0x66, 0x99);
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} else if (current_profile == TEXT) {
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// Letters
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for (int i=0; i<7; i++) {
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RGB_MATRIX_INDICATOR_SET_COLOR(17 + i, 0x33, 0x66, 0x99);
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RGB_MATRIX_INDICATOR_SET_COLOR(31 + i, 0x33, 0x66, 0x99);
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RGB_MATRIX_INDICATOR_SET_COLOR(46 + i, 0x33, 0x66, 0x99);
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}
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RGB_MATRIX_INDICATOR_SET_COLOR(38, 0x33, 0x66, 0x99);
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RGB_MATRIX_INDICATOR_SET_COLOR(39, 0x33, 0x66, 0x99);
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RGB_MATRIX_INDICATOR_SET_COLOR(24, 0x33, 0x66, 0x99);
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RGB_MATRIX_INDICATOR_SET_COLOR(25, 0x33, 0x66, 0x99);
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RGB_MATRIX_INDICATOR_SET_COLOR(26, 0x33, 0x66, 0x99);
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}
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return false;
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}
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